Remastered 'Myst Mobile' Game Now Available on iPhone and iPad
macrumors.com
macrumors.com
New https://apps.apple.com/ca/app/myst-mobile/id6444813759
Real Myst https://apps.apple.com/ca/app/realmyst/id524988885
Real is $10 (CAD, probably $7.99 usd) and the new one is "free" with in app purchases. Not sure what that means in practice.
Edit: unlocking new is $13.99 CAD which is probably $10 USD
I remember when it (or a demo) was first released.
Wow.
I became a mostly laptop person shortly after with most of my gaming going to consoles.
Yes it’s recognizably the same game, but the color pallet is so different. I can see changing some objects because the original modeling was so constrained it seems like they went further than necessary.
It’s sort of too different to be a remaster but not different enough to be a remake. So it feels oddly like messing with history a bit to me.
I’m kind of amazed the game is still popular enough to justify something like this commercially. I’m glad to see that.
What was the color depth of the original? Was it limited to 8bit or was it 16bit? I'd imagine 24bit can have quite the affect on color palettes when compared to lesser bit depths
Edit: just watched the linked video. it's like they decided on the cinematic trend of washing everything in a color tone, and they chose the orange/gold pallet like it's perpetually golden hour
It’s not minor changes like going from a very red red to something with more orange in it. It’s just flat out different colors.
They’re art direction changes.
Which is what happened when I tried playing DQ.
If I was a bean counter, however, I would say to axe the demo and add some micro transactions to the game. It’s a bad idea to let people try it beforehand and make their own decision on whether the game is good or not. Clearly we haven’t traded enough goodwill of our players, excuse me, customers, in exchange for some short term profits.
Reminds me of Lemmings: one of those games that just shows up on every platform ever (though I think Lemmings stopped doing this years back, and I’m not sure why…)
I'm still mad about Proton but this might be the first AAA-ish release I've seen release day-and-date on Mac with Windows/console.
im disappointed in cyan. for decades (?) after riven they just made weird mobile games and remasters of their old games that werent any good, broken even. then they made obduction and got back to business and they are currently working on another new game called firmament (?). i wish they had just kept making original titles for all those years and maybe released a string of really good, well-thought out remasters to keep the coffers full. ive seen obduction playthroughs and i didnt really like it. the world isnt as good. and it has a sappy environmental message as its central moral and theme. also, its not pre-rendered. it should be pre-rendered because thats whats best for a world-based, environmental story-telling based game like this. the idea is that you are unwrapping a little gemstone inside your computer. youre peering into another world. you dont get that effect at all in fucking unreal engine.
i was passing through the area so i thought i would visit cyan worlds headquarters or at least just pass by and see their famous inside-out door that serves as the main entrance. it was winter so things were rather bleak. i thought my maps app had made a mistake but there it was, telling me to turn off of a very busy and ugly "stroad" to arrive immediately at cyan. i had always imagined cyan being tucked away somewhere in the rugged tree-filled vista of beautiful washington. but its right off a super busy highway essentially, not tucked away in anything in any sense. so i turn off and drive up and there is a very substantial gate, the kind that slides back and forth, made of thick galvanized steel. it was clearly intended to keep people the fuck out and it was covered in signs that i only caught a glimpse of but none of them were inviting people in. and the funny thing is that the gate was fully retracted leaving wide open the way to the parking lot. naturally i drove in. the parking lot was very small. i parked near the back and approached the famous door but kept my distance. on my way there several of the parked cars that i passed beeped and clicked as people inside locked them with their keyfobs. that made it very clear that i was not welcome. as i walked on i could see that offices were right up on the front of the building and their windows overlooked the parking lot and the entire building is probably looking at me with concern. it was completely claustrophobic, totally unlike how i had imagined. so i stood there like an idiot and took a selfie with the door, at a great distance, and left.
i think when dalle-2 came out, i just gave up on the idea of making this game. i just feel like pretty soon the ai will be able to generate images, animations, puzzles and story. its already super close. i feel such regret and bitterness that humans apparently will no longer be able to employ themselves doing this. you know, people who wrote poems, stories and other things thousands of years ago are still being read today and people today continue on writing things in the same way and its a heritage and a common thread that goes all the way back and continues into the very far future. but now it feels like that ephemeral thread has been cut and the things we do now will be lost and dead in the totally new universe of ai.
i dont know, thats just what comes to mind when i see his interviews, talking about his process and his ideas. i wish they could be completely timeless. and i also gave up on making a game like this because i thought there simply was no market for it anymore but i guess i was wrong.
I think you're right about the on-rails bit too. Not being able to hop down from a six inch high ledge is all the more infuriating when your character can rub your face across the invisible wall.
I know that The Starry Expanse Project[0] has been working on a full 3D version for many years. I think they have stopped, because of the Cyan project, but it looked like they did some great work. Maybe some of it got wrapped into the official port.
Sounds like a weird experience. Sorry for that. I suspect there may be a bit of a weird fanbase with Myst, though. I think some folks took it pretty far.
I kinda liked Myst IV too, but besides the original, it never seemed like another of Cyan's games really hit the same mark.
That said, works after updating the OS.
Too bad I had sold mine at that point. I would have liked to have tried it in VR.
uhh Myst can be played on a 486