Dragon’s Lair Overhaul Black Edition (1/16th scale)
newwavetoys.com
newwavetoys.com
thread hijack: one game I liked a lot in the mid 80s but don't recall the name and failed to find later as retro emulated, assuming it does exist as such, is that one fantasy style platform in which a character fights in a dungeon against various creatures, one of which is a flying manta. Unfortunately I don't recall other details, but for some reasons I liked the flying manta a lot, probably because at the time I did some scuba diving with my father and always wanted to see one live, but that would have been impossible in our sea.
Also worth a mention here is this kickass Italo remix of DL themes and samples [1] by Koto.
0: https://en.wikipedia.org/wiki/Time_Traveler_(video_game) 1: https://www.youtube.com/watch?v=HRffez98uYY
I wish more games would use the technology. It's got to be public domain by this point.
(okay, it's still $4.99, but if anything demonstrates Moore's Law better, feel free to share it.)
https://www.quora.com/If-humans-where-the-size-of-an-ant-how...
Compare the graphics of those three games. Dragon's Lair was groundbreaking, even if the gameplay was quite limited to account for technological and budgetary limitations.
lol, this is what I remember. I seem to remember turning into a skeleton many times (or ways?).
There were prompts FYI, the button you needed to press would quickly flash and you had fractions of a second to smash it. The whole point of the game was kind of to infer the right action from what was happening on screen too, i.e. if a skeleton is swinging a sword at you then you probably want to jump away from them but not into a nearby pit.
I believe Dragon's Lair was the first QTE-style game, or at least the first popular one.
Also, Princess Daphne needed my help, dude.
It looked so good that even after I learned it was a waste of quarters as a kid, I still occasionally would get baited into playing. I remember the last time I played it was at a restaurant waiting for a table, there was an anteroom before the bar with a cocktail table Pac-Man and Dragon's Lair. After about 20 minutes of waiting I actually thought... "What if it's not bad, what if the machines I tried before were just faulty or abused." as I watched the intro loop from across the room. Nope, same anguish.
I remember looking it up in college https://gamefaqs.gamespot.com/gbc/436660-dragons-lair/faqs/1... and realizing there’s no way I would have ever remembered all that.
https://youtu.be/hdumVFgwgP8 is the complete run. I so wanted to like it. Fortunately that style didn’t survive often.
Part of it was the Secret of Nimh connection... unsure if the film was a huge success, but it definitely left a mark on that period of time. To have a game in that animation style, with a hilarious premise, incredible sound system, etc, was a complete sensory overload against the pixellated mess that surrounded it.
I remember seeing it the first time during summer of '83 on a family trip to Vegas. They carved out a section with a platform in the middle arcade at the Flamingo Hilton, there must have been 50 people just watching whomever was playing it.
From what I recall it was also the first game to cost 50 cents, and you would have to wait an hour or more in line for the honor maybe during the first few months if your arcade was so lucky to have a machine. I remember the first I was able to play it without waiting, must have been around Christmas that year.
It was...fun in that it was a gorgeous game compared to other games in the arcade. Unfortunately it usually cost like a dollar in quarters for a single play. You only had two or three lives (I can't remember exactly) and the reaction time was very brief and unforgiving.
This was a time when the typical arcade game was a quarter for a few lives and if you were good you could get tens of minutes (or more) of play out of a quarter. It wasn't until years later with the home release that I even saw even halfway through the game. I've never once seen anyone get further than a quarter of the way through the game in an adcade.
Beating the dragon in the arcade was a complete rush. People watching were thoroughly entertained.
Honestly, I think it was more fun to watch than to play.
Interestingly enough, while I didn't get particularly far in Dragon's Lair I actually beat Cliff Hanger and got to the final stages of Space Ace. Not much but they seemed a bit more forgiving.
it was the first QTE game, the first animated game with full NTSC laserdisc graphics, the first game to cost 50 cents to play, and just watching someone else play was entertaining enough so the cabinet ALWAYS had a crowd of people around it.
The only other time I regularly saw such a crowd around a single arcade cabinet was when Mortal Kombat came out while I was in college.
If you look at other popular arcade games of this era and what they had to offer graphically and sound-wise, you may start to see the appeal of a fully animated controllable game with a movie soundtrack.
Most Gen X gamers' memories of this game entail the (also entertaining) death animations. Because it was also FUCKING hard, lol. The hinting of QTE games today is positively luxurious compared to Dragons' Lair.
I think it's hilarious that the Daphne emulator has to actually simulate the playback-head delay of the (now nonexistent) laserdisc player to get the timings right, lol. Like it literally has to have a model of the disc itself in its emulation so it can estimate how long it would have taken the playback head to get from wherever it is virtually to wherever it is supposed to go virtually because the game incorporated these delays into its gameplay and simply supplying the right video data as soon as it is requested in naive emulation would make it work too fast, lol