P is not equal to NP
arxiv.org
arxiv.org
Weird prank though since it seems fairly elaborate.
edit: He appears to be a professor at Uppsala University in sweden: http://user.it.uu.se/~stenake/ .
"Therefore, P is not equal to NP, is true and provable in a simply consistent extension B" of B"
does not necessarily imply P \neq NP (the caveat being the B" and B stuff). I'm not really a complexity theory guy, but I would say WHP that this either
(a) does not apply to the most general forms of computation (e.g., what people mean when they ask P =? NP)
(b) is wrong
Although amusingly, I heard that Cornell was sued for not allowing creationists to post their physics theories there.
http://lance-systems.com/wiki/_media/futurama/2x07-3.jpg?w=2...
People how can't do proper Big-O-analysis are forever doomed to suck at programming.
No matter the type of programming complexity and algorithms is involved.
So it is more like saying "not understanding how a car works will make it very hard for you to design or build one".
And for such programmers that do, the real key to performance lies in getting multiple computers to work together, and not in fine tuning algorithms.
Most people can intuitively understand the factor by which a linear search is different from a binary search, without any particularly in depth study of complexity theory.
This P vs NP thing is just a way for CS students to show off with letters that make their craft seem mysterious. In the real world, one can come through without understanding this.
Not understand how a car works? That's really silly. Understanding the speed of algorithms is important, but it's a tiny tiny part of writing large complex programs. Most parts of a programs are not about number crunching, but about information management.
(Obviously, I've got an computer engineering degree, and I learned all this, I'm just pointing out that in general and in the real world it has very rarely been neccessary to know this)
In my business, the difference between polynomial and NP is the difference between a thousand clocks and a million clocks, the difference between a practical quantization optimization algorithm and a totally useless one. And if you don't understand that before trying to write it, you're going to waste days of coding time on a pipedream.
NP problems are incredibly common in almost all fields one could imagine. Not being able to identify them before wasting time trying to optimally solve them is a recipe for disaster and the sign of a completely incompetent programmer.
I have needed to use the concepts in my job, and I'm pointing out that these are really not what computer science is about. Anybody who focuses on algorithmic efficiency based off speed is looking at the bark of a tree and failing to recongize that the forest is being cut down.
Our problems with CS have become wider and bigger and different. We are having to deal with abstractions of very complex behaviour, and N vs NP, even though it should be understood, is not something that needs to be focused on in-depth in most programming activities today.
NP problems are not 'incredibly common' in most programming activities. They are common in most programming fields, just as molecules are common in most human beings, but it does not mean that all human beings have to bio scientists.
The reason I am arguing against this N-NP name dropping is that I believe that to properly evolve in computer science, we need to abstract away the details and focus on the bigger picture. For that to happen, we WILL need a generation of programmers that should not need to know this stuff. Just like many new programmers do not know assembler.
You're obviously preaching to the choir here, so lots of people will agree with you. But I am convinced that the only path forward we have is by wrapping complexity in aggregates, so that programmers can create even more complex machines. We need to get rid of the details for a certain class of high level programmers, otherwise we will not be able to break out of the existing models we have.
I'm not saying that computer science is all day P vs NP philosophy. I'm just saying that you have to know complexity and algorithm theory to work in the field just as you have to understand the hardware, you might get by most of the time without it but when you don't, if you don't even know where to start, you'll have a mountain to climb rather than a little tree.
* However your remark about how this should be abstracted away and people shouldn't have to know it in the same way people don't have to know assembler now, that's not the same thing at all.
I think I'd better stop making trying to make my point now, it apparently is not being understood.
From wikipedia:
Computer science (or computing science) is the study and the science of the theoretical foundations of information and computation and their implementation and application in computer systems.
Software engineering is the application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software.
--
I think you are talking about software engineers and everyone else is defending computer scientists.
Complexity theory isn't hand-wavey-ultra-complicated-irrelevant CS; it's first / second semester stuff. It's fundamental enough that it's a cognate for most lots of physics, math and engineering students. That's to say, that it's relevant enough that if you're even doing something moderately related to computer science that it's worth knowing.
Are there a lot of jobs where you don't need to know this stuff? Well, I think there are a lot of jobs where you can get by without knowing basic CS, but it'd still benefit you from time to time to be able to apply these sorts of abstractions.
"Why is this function so slow?"
"Its runtime is quadratic."
"Huh?"
In my particular case, not knowing fundamentals of CS theory would cut me out of being able to work on precisely the problems that I find most interesting in programming.
That's not real CS. CS is mostly about managing complexity across disparate intercommunicating systems, not about the speed of algorithms.
I have written low level networking code and you can abstract that to high level networking code. You can make handling thousands of threads easy. But, there is nothing to abstract away when you want to know everything within 10 feet of each object in a list. Granted, there are way's of solving that with a billion object list but they all depend on how the data is setup and not a general solution.
And yet P seems to capture pretty well the concept of "problems for which there are efficient algorithms." For whatever reason, no algorithm seems to have a complexity like O(n^1000). I don't know why. I'm not sure anyone does. But the highest exponent I can think of right now is n^12 for the original upper bound on the AKS primality testing algorithm, and I think that was later reduced to n^6.
N^2 means 10 million is not acceptable in a reasonable amount of time. (10^14)
N^6 hit's 10^14 at 216.
N^log N hit's 10^14 a little after 5500 [edit 5517] and it takes 1,000,001 before it's worse than N^6 but it's all downhill from there.
Indeed, an algorithm being in P may not be sufficient to scale, but if a problem is NP-complete (assuming P != NP) there's almost certainly no scalable algorithm for it.
I should have said If N^2 means 10 million... Anyway, I tend to think of 10^10 nanoseconds as vary bad (10 seconds) and (10^14) > 1 day as unreasonable, but that's just a rule of thumb from the days of 1Ghz CPUS's.
But the masters inherently know when they need to switch to a more complex algorithm with a better bound. You can't get that without understanding of complexity theory.
There are several really interesting problems that people might want an algorithm for which lies in the NP space. Granted, most ${STANDARD} programming is not about the solution to such problems. But then again, it was not the intention that people skilled in theoretical CS should use their time on such problems. In this sense, the theoretical people tend to be far far ahead the "real world".
Ahem, you mean it's not real software engineering. SE != CS.
And even if you don't use the theory, it still gives a better understanding fundament. For example, if you understand computability theory, you'll understand why your Java compiler can never determine if your program can halt or not (or any other interesting property of the program), and why you have to use static analysis to give an approximative answer.
And "theory" can be used in practice, an example is Google page rank algorithm which would have been hard to brute force without a good understanding of linear algebra.
An approximate solution would work for the above but you can see how easily it pops up: http://en.wikipedia.org/wiki/Subset_sum_problem
Complexity theory is the coolest thing I've learned. I think thats why people study it - they don't particularly care about the practicality of their work. Which is ok. Breakthroughs and connections are often unexpected (It's hard to discuss cryptography without understanding it), so you might as well let the smart people do whatever they feel like in academia than declare x,y,z to be the 'real' issues people are facing that should be solved - we have the market/industry for that.
Incidentally, I wasted a lot of time thinking about http://en.wikipedia.org/wiki/Partition_problem in high school - I was trying to figure out how to make the A-side and B-side of a mix tape of equal length.
This whole downvote storm is because your OP was "CS students love dropping four letters: P, NP, O and N. Whenever I want to judge who was a bit too focused on the surface details of computer science, and too little on the real problems, I wait to see if those 4 letters come up in a sentence." and there is a crowd of people here whose work on real problems involves those four letters all the time & couldn't be done without extensive knowledge about them and discussing them endlessly.
Maybe they don't come up so often when writing cd burning programs or robotics (though I find the latter hard to believe since any planning algorithms should hit up against this quickly), but other people have their own real problems where it does. I'm trying hard not to be dismissive here, even though your original post reeked of dismissiveness.
You would have to be crazy smart to figure out P,NP, etc. in 15 minutes without pre-existing knowledge of it.
if buffer not full:
wait (time for 5 writes);
write to 5 * read_size to buffer;
Sure, you could do it more complex, but then you create fragile code at a spot when a simppler solution would work fine.
http://www.ibm.com/developerworks/linux/library/l-scheduler/
Some knowledge about OS design would be good, I suppose. You've got a degree; what fundamental knowledge do you find the most helpful? (Meaning, things that will be relevant in 20 years, rather than familiarity with what's hot right now.)