Yes sir, I did in fact read the article. I used to work in game dev. After that I built a WebGL-based whiteboard a lot of people used. Now I help make GPUs. I think it’s great if you agree with the author.
> The browser is GPU-accelerated, it is not what anyone in the industry would consider a GPU-Backed UI.
Now this is a different argument than what you said above. I agree that browsers are what make it GPU-backed, not the HTML/CSS spec per se. But HTML/CSS is becoming effectively a GPU-backed UI in practice, by virtue of the fact that all the browsers use GPUs to render HTML & CSS. This is also true of the UIs provided by Windows and MacOS and Linux - the UI isn’t required to use the GPU, but the OSes will use GPUs for performance when possible. This is all anyone here actually means when they call HTML & CSS a GPU-backed UI.
Is there a meaningful difference once there doesn’t exist a modern browser that doesn’t use a GPU to significantly render web apps?
What I reject is the notion that “GPU-backed” is limited to more than what the words mean literally. If the implementation is using a GPU to render the UI elements, then it’s GPU backed. It doesn’t need to be hand-coded, or a one-off, or using shaders, or guaranteed by the UI spec.