Yep.
Key thing is to make small game projects that you aim to finish in well under a year. Once you embark on a big project and feature creep sets in, you’re back to avoiding programming.
Key thing is to make small game projects that you aim to finish in well under a year. Once you embark on a big project and feature creep sets in, you’re back to avoiding programming.
There is a third one too, I can't remember what it's called though. I think it has "Love" in the name.