Meta’s Reality Labs lost $13.7B on VR and AR last year
techcrunch.com
techcrunch.com
do we see headlines describing how much Alphabet has "lost" on Waymo? or how much Toyota has "lost" on EV development?
why fall for that framing here?
Meta are trying to force AR into the world, like trying to produce a baby in 3 months by having having 3 women. Maybe they are close, maybe they are producing a load of useful research for someone else to exploit in the future. Apple supposedly bringing out their thing 'this year', but there has been little exposed of it, maybe they are just egging on Facebook to waste there time/money .. time will tell.
You can't buy trust, and Facebook / Meta is lacking in that.
Seems like there must be a hell of a lot of very expensive “knowledge workers” cashing checks and contributing nothing to the field.
Managing large amounts of people is hard, and there are limits on how many can be effectively coordinated on a project. Therefore the larger the company, the taller and more complex the bureaucracy stack becomes, and as a company adds unbounded amounts of headcount, teams naturally reach their size limit and must fracture, adding another manager. Once the first management layer grows beyond a certain size, additional tier-2 managers must be added to coordinate the tier-1 managers.
Soon you wind up with a company like Meta, with thousands upon thousands of managers who are only managing other managers. Each of those people, being several steps up the management career ladder, are probably making well into six figure incomes. The on-the-ground employees doing the actual work probably account for a relatively small portion of that $13B.
It's an indictment not of the SE field, but of the current version of corporate structure: - managers valued (at least partially) by how many people they manage, so are incentivized to add unnecessary headcount - managers, PMs, and Tech Leads are rated favorably for driving a visible project forward by some measurable metric, but not necessarily for finishing projects or for necessary-but-unsexy work like bug fixing, reducing tech debt, or using political capital to stop wasteful projects before they start. This incentivizes the creation and abandonment of projects, or the churn of forever-projects that keep getting handed off to the next cohort to remake in whatever fashion they believe will the get themselves promoted, on and on forever.
This came straight from the very top at Facebook.
You think Zuck needs to fully specify what he wants the company to build?
Or should a company be able to set out a goal - “make extremely compelling VR/AR experiences for consumers and businesses” and provide the funding and the mandate to hire the best and the brightest… and reasonably expect that $10+ billion later to have something remotely interesting to show for it?
They have managers for that:
"A product manager is a visionary who guides new product ideas from an initial concept to a full-blown product launch. Along the way, we collaborate with world-class engineers and designers..."
(Pulled from Meta's jobs page)
I don't understand why everyone is in a race to fulfil some weird dream that requires a lot of big technological leaps that aren't even on the horizon.
It very much sounds to me like VR just doesn't have any decent application. The dream of AR as truly assistive technology seems so far on the horizon that I struggle to incorporate it into serious MR/VR discussions. That's how bad the content drought is. Worse yet, every time this discussion comes up, people argue that VR will be adopted by decreasingly cost-sensitive fields. It used to be that VR was for gamers; that didn't work, so we pivoted to marketing it for engineers. That didn't work, so now... it's consumer hardware? It's for doctors? Soldiers? Who knows, just wait a few months and someone will fund a new excuse.
There might be some better use cases especially with the sensing gloves that Zuck shared last year.
Imaging doctors training for surgeries wherever they are without requiring to be in a hospital.
I mostly just found myself using the Quest as a way to watch movies on an OLED screen. After a few weeks I just went back to watching TV the normal way and haven't found a reason to go back since. Superhot and Half Life: Alyx was fun, but VR isn't poised for success if it's just going to be another console arena.
Let them keep the cash pouring into A/VR. Hopefully they will not get any market share - as that would be abused.
It's like they want chickens but are intolerant of the eggs and chicks phases.
But yea to answer your question, they invent a lot of stuff that never makes it to the public's eyes. They have whole series of consumer hardware with different levels of innovation they've finished but nobody outside of facebook will ever see it.