Your page doesn’t talk about it, but there is something about using a straight-ish line through a color space that tends to generate good palettes. Do you have a working artistic theory? I don’t know why it works but I’ve used that idea for many years. It may be about reducing the dimensionality, or may be because it imposes an average hue to the entire image, I don’t know. I’m wondering if you’ve thought about adding thoughts from an artistic perspective on what makes a good color palette, and how to best get one out of Poline, given various color goals one might have.
A super interesting problem IMO is generating good looking color palettes of maximally distinct colors. “Good looking” tends to require color proximity, and “maximally distinct” tends to require the opposite: distance. How can I get both? :)
Boring methods tend to produce boring outcomes. I found this tool much more interesting to play with than conventional palette generators.