Does panic safety really cost 10-15% when sorting integers according to default comparison?
Does panic safety really cost 10-15% when sorting integers according to default comparison?
Either way, I am not surprised that glidesort is a bit slower than fluxsort on older machines. They're less likely to take advantage of the interleaving techniques I use.
> Does panic safety really cost 10-15% when sorting integers according to default comparison?
Yes :(
At least yes, if you don't want to duplicate your entire codebase. Look into the code of glidesort if you want to, all algorithm state has to be encoded inside structs at all times, to allow for recovery in case a comparator panics using the destructor.
This negatively affects the optimizer for reasons I can't fully explain compared to having the state be in simple local variables.
Orson: https://matrix.org/_matrix/media/r0/download/matrix.org/ldcd...
i3-4160: https://matrix.org/_matrix/media/r0/download/matrix.org/OBwS...
(edit) i5-6200U update: https://matrix.org/_matrix/media/r0/download/matrix.org/vzDr...
M2: https://matrix.org/_matrix/media/r0/download/matrix.org/ZRTj...
And I'd like to reiterate it's not 100% apples to apples comparing fluxsort and glidesort directly. One would need to either completely implement glidesort in unsafe C throwing Rust-isms as move-only types and panic safety out of the window, or implement fluxsort in Rust with the move-only restrictions and with the ability to restore all data in case of a panic. Only then could you truly compare the algorithms 100% fairly.
The sorting algorithm doesn't add anything without users :) so for non-academic implementations, maybe using it in Rust projects is what the author wants. Rust is also quite open to contributions, so it might be exciting if there's a chance to have it in Rust std.
The sorting algorithm moves around these values in memory to sort them.
Panic is implemented by unwinding: this means destructors of live values are called in each scope and the unwinding steps up into the calling frame and repeats the same thing. Eventually you might reach some place where other code (an "external observer") inspects the vector and values you were just sorting. So a panic in the middle of your algorithm risks exposing any temporarily out of order state to the world.
Thus, you can't put any state out of order, if it might become visible externally. Or - you setup a destructor of your own - that puts it back into order if a panic happens, so that it's not visible outside.
Unsafe blocks in Rust allows violating invariants temporarily in some cases. But all exits out of the function - those successful as well as any unwinding/panicking exits, need to present datastructures and values that are "in order".
Examples of ownership rules: can't copy these values, they need to exist exactly once inside the vector (not zero times, then they never drop (not invalid but a serious code smell), not multiple times, then we violate ownership).
Interesting. Are you sure the trade-off is worth it? This seems like quite a specialist sorting implementation, restricting it to primitive types or even adding a “please don’t panic” caveat for a 15% performance improvement seems like it would be an OK trade off (even if it’s not very rusty)
But not everything can be fit into that. But there's a lot that can be done. And a lot of generic code can be omitted when instantiated for simpler types, etc.