The problem with MW games is the following:
1) They were not built for simulation. The TT rules are good for just that.
2) The companies coding then haven't been great at it.
3) Pirhana games has terrible leadership and coding skills.
Honestly MW5 had a ton of potential, but eclipsed by terrible coding. Like the spawn effects are bad, and they had to do spawns because they couldn't figure out how to disable scripts for inactive units, or how to make things efficient, or whatever. Basically yeah.
Also I'm thinking LRM-20s with that effect. Cheff's kiss.