I love these gamedev articles on specific solutions for making gameplay feel good. It has a freedom and artistic drive that I miss in other technical writing.
And if the article left you with an itch for a space mecha game with missile barrages, here's a suggestion: Strike Suit Zero[1], or its arcade version, Strike Suit Infinity[2].
It's cheap, short, with memorable gameplay and a lovely soundtrack[3].
[1] https://store.steampowered.com/app/209540/Strike_Suit_Zero/
[2] https://store.steampowered.com/app/234160/Strike_Suit_Infini...