I don’t really see the point of doing this for one target per missile (other than aesthetics which is a perfectly valid reason!)
But, if multiple were heading at a single target, I guess they’d be harder to dodge? Multiple trajectories and all that.
I don’t really see the point of doing this for one target per missile (other than aesthetics which is a perfectly valid reason!)
But, if multiple were heading at a single target, I guess they’d be harder to dodge? Multiple trajectories and all that.
This kind of mid-flight course change is a characteristic of real missiles in other cases , though:
* almost anytime a submarine or ship launches, the missile goes straight up for a little bit to clear the ship before sharply turning
* if you shoot a guided missile straight up unguided to clear terrain (eg a hill) before turning on guidance you’ll see this
* cruise missiles in the gulf wars famously did this by following the street grid - even turning at street light
* if you launch a torpedo in a random direction then activate guidance later it can disguise where you are, since the torpedo is coming from a different direction
Sorry to mislead!
That's fascinating! Do you have more info on this?
https://en.wikipedia.org/wiki/Sprint_(missile) https://youtu.be/YZZV464z9g8
It seems like it could be done, e.g. pre-program all of the missiles with randomized paths that didn't intersect, and sweep the entire potential flight path area with radar or similar and exclude volumes with obstructions. That really is an awful lot of complexity that could make things go wrong, though.
I think I'd create separate launch animation that smoothly morphs into this flight animation.