I'm going to be Devil's advocate here and say that DRM ostensibly protects the IP of content originators who I think we'd agree should be rewarded for investing in or creating that content.
Perhaps you have some other scheme or perspective on how content originators/creators can/could/should monetize their IP without DRM? Genuinely curious what alternative schemes are viable for protecting and rewarding content creators.
(Yes; let's all acknowledge that even with DRM, pirating still exists)
1. Content is priced way the fuck higher than market value.
2. Content is so encumbered that it is difficult to even get it or use it.
The way I see it is that #1 is not a problem for content creators. It is relatively rare compared to people buying content and the person who would rather download an episode of The Office rather than paying Apple $1.99 for it was unlikely to pay if that was the only option in the first place. Their alternative to piracy isn’t to spend the money. It’s to watch something else.
As for #2, it is a self-inflicted wound. There was a time when the 6th Harry Potter movie was about to come out in theaters. I wanted to do a marathon watch of the first 5 movies with my family. I had the first 4 on DVD and wanted to buy the 5th. I checked all streaming services and none had it. In fact it appeared that some removed it a month prior. I then called several nearby stores and all were sold out. A store 20 miles away had a copy for $40. After spending nearly an hour to find this out, I spent 5 minutes downloading it off a torrent site. Maybe indestructible your content will net you more money even if you have some of your content pirated.
For $17/mo, I can access an endless stream of content on Netflix. This is way cheaper than I remember my cable subscriptions used to be (if we consider the cost of Internet access as fixed in either case). Verizon is even offering to throw in Hulu, Disney+, and a bunch of other streaming services "free" if I switch to FIOS + mobile.
I can watch Netflix on my phone, tablet, PC, TV, Chromecast, Roku, Apple TV. I can watch any show, any time I want, as many seasons and episodes as I want. 24x7x365. Is it really encumbered? Aside from IP owners walling off their services, content -- as long as you pay for it -- flows more freely now than ever, IMO. If I go to an Airbnb, I can log into my Netflix account and watch all of my shows. I can log into my Amazon account and watch all of my purchased movies. (Just don't forget to log out!)
Yes; I can't watch it offline or if I'm in a location with poor Internet speeds. But that is such a small fraction of my time that it hardly registers. Yes; my right to view content I've paid for can be revoked in some circumstance I'm sure, but it's never once happened to me.
$17/month for netflix is great when you have an income. As a poor student, that’s $17 I can save.
Part of the problem is that it’s not ‘content’ that you want to subscribe to, but ‘specific content’, which might be spread around 3-4 different services that all want that sweet sweet monthly fee.
Much like DVD region locking, the majority of the population doesn't care, and those who do are capable of overcoming the DRM anyway, but the latter is illegal, and leaves no room at all for people who want to comply with the law but not with Google's device mandates.
Maybe Netflix is a good value if your primary goal is to have an endless stream of content to watch and you don't really care what it is. But if you watch TV less frequently, it's absolutely terrible value. And if you want to choose what series to watch rather than which streaming service to watch, the constant switching between streaming services is terribly tedious, and another source of increased cost if your interests don't change perfectly aligned with billing periods.
I know someone who just wants to have copies of all movies and TV shows. He spends way more effort on keeping up his storage array and downloading things then he does enjoying the movies. But for every one of him there are 10,000 regular paying consumers. Is he worth worrying about?
Edit: Here's a worthy read for the topic:
https://web.archive.org/web/20140906214521/https://plus.goog...
In terms of convenience DRM doesn't change a thing, because from the consumer's perspective it's all there on a torrent site, there's no way to even know if something had DRM unless you look it up specifically.
Do you take the same view that game developers should just abandon anti-cheat because it can be cracked? Should online games just abandon anti-cheat schemes? Would that be a better experience for the gamers and the developers/publishers if we just abandoned anti-cheat because it's not perfect and there are always cheaters?
Let me get this straight, though: you would rather that CoD, Fortnite, LoL, Lichess, etc. just make it open season; no anti-cheat. You believe that as a gamer, your gaming experience would be enhanced if there was no anti-cheat.
If that's your logical conclusion -- that no anti-cheat is the answer because there are always going to be some cheaters -- then I have nothing. We'll just have to agree to disagree. As a gamer, I'm happy to install anti-cheat if it can defeat the majority of casual cheaters -- even if it costs some frames or adds overhead to the startup time.
Imagine that online banks would do login checks on client side, and you'd have to install anti-steal software before you can login. Would that be acceptable to reduce fraudalent transactions? Of course, there'll still be a signifcant amount of stolen funds, but it'd prevent most of your neighbors to login to your account.
Well, this is horrible design (and has basically happened with credit cards btw...) and you should address it at it's core, by bulding the architecture in a way that such fraudalent transactions are next-to impossible.
My point is: if cheating is so much of an issue, games should be architected in a way to avoid the ability of cheating from client-side at all, without additional monitoring required. Anti-cheat is a bad workaround to a core development problem, at the expense of the customer instead of developers.
FWIW, I pay for nearly all the streaming apps and still get the file itself through ${other means} because I want it for offline viewing/future viewing etc just like we used to be able to with DVDs. If the streaming provider provided this file, I wouldn’t need to resort to these other means and they wouldn’t lose a customer who now already has to have an alternate pathway to get a soft copy of the file.
Sure it would!
Without DRM, there would be no digital distribution the way we know it today.
That's the point. We want digital content without DRM that is not locked to players approved by the distributor.
Is there a scheme that you would propose that solves this problem?
EDIT: Wow, I didn't expect "it should be legal to make an open source web browser which can render any standard web page" to be so controversial. I'm disappointed.
FYI, widevine is not open source.
Ostensibly is doing a lot of work here because it literally does not. I can torrent any show or movie that is otherwise being streamed with DRM. DRM is a complete farce that serves no actual purpose but to make idiotic media executives happy.
You might be able to torrent any show or movie in high quality with a private tracker, but it's hard to come by 4K HDR content just hanging out for free these days.
Even if that's the case, that's not an issue of DRM, that's an issue of distribution.
It's also just flat out not true. Sure, some of the 4k HDR content might originate from PTP/BTN/scene/w.e., but it's readily available on e.g. RARBG.
The above comment is a perfect example: criticising the W3C for being a "fsking mess" due to forces outside of their control (the ownership of web tech by a very small number of very wealthy web client corporations).
It's just the way things have gone.
You're right that the W3C has no actual power to dictate what gets standardised anymore; they squandered that, so now only WHATWG's word matters in the end. The only power the W3C has is their ability to influence public opinion, their voice is still rather meaningful in the public debate. They could've used that voice for good, taking the side of the EFF and other pro-freedom organisations to denounce DRM. In the end, they would have had to begrudgingly accept WHATWG's DRM standard if it came to that, but they could've made it clear along the way that it's a terrible idea. This would've put them squarely in the pro-open-web camp, and would've made it clear to the public that the WHATWG is in the anti-open-web camp.
Or they could've stayed out of the discussion, accepted their irrelevance, and just adopted the W3C spec.
But they chose to actively enter the public debate around DRM in favour of this user-hostile, anti-open-web standard. They chose to use their influence to convince people that DRM is a good thing. They're on the record as being in favour of a web where it is impossible to make a proper open-source web browser which can render any standard web page.
In my book, the W3C's stance is clear as day: they're actively hostile to an open web, and they're prepared to spend any influence they might have to fight against it.
The latest 26 patents (the 2021 patents) are all in Apple's name. It's pretty clear what they do, which is different from the marketing speak.
DRM would exist on the web with or without standardization from the W3C.
>the WHATWG and the W3C has made it impossible to make an open source web browser which can render standard web pages.
Chromium is an open source browser which can do that.
a) Copyright infringement is not theft.
b) Copyright holders do not own the content, they hold a temporary monopoly over it.
Every DRM scheme out there has been broken (or will be soon, if it just came out). It is trivially easy for any interested party to find copies of content with DRM removed. In fact I'd say this content is more accessible than if there were no DRM and the only obstacle were having to splice together chunks of unencrypted stream data transmitted by the authorized source. I was at someone's house the other day, a Netflix subscriber mind you, and the Netflix app wouldn't work on his laptop for whatever reason. He went to a pirate site and had the show playing within 30 seconds.
What DRM does protect, is the market position of equipment and software vendors that have the resources to sign on as DRM licensees.