I'd be surprised if this is so good - it's a small instance of a sorting network [1], which has been analyzed to death for around 70 years. I first read about them from TAOCP decades ago, and have used pieces of them in algorithm design before. There's still progress in the field, but I don't see much in quadsort that isn't a direction beat to death decades ago.
But if so, it would be cool. It's always interesting to see stuff pushed to the edge. Maybe if I get time I'll build instrumentation to measure all the pieces and see what I find :)
>so in any instance where data is more likely to be orderly than disorderly this shift in probability will give an advantage
This is pretty hand wavy - for example, standard sorting networks sorts 4 values in 5 compare-and-swaps always (AB,CD,AC,BD,BC). Quadsort over the 24 possible input orders averages 5.17, but with much worse locality and branch patterns (the 5 CAS can be done with zero branches, for many data types, for example). I've not found good empirical evidence on what happens in practice to tell if, for whatever distribution of things occur in practice, if quadsort is better even at expected number of compares.
And, if quadsort is better, you can easily do any number of n-sort, and using something like Z3 theorem prover to find optimal code for just about any set of conditions you want to model. But all this stuff has been done forever, and in practice such results end up worse enough that the algorithms don't get widespread or published at all.
https://en.wikipedia.org/wiki/Sorting_network
https://ieeexplore.ieee.org/document/53587