But wow who cares, when I'm playing a third-party VR mod of half-life 2 from 2004, it seems so real. Despite the low-poly meshes and blocky textures that come with games of that era. Blown away by the feeling of actually being there. I get vertigo balancing on the de support beams of the huge bridge I have to climb, disgusted at the howling zombies attacking me while I hurriedly try to stuff shells into my shotgun.
Those too-big and underwhelming pixels? I really don't have time to notice them.
I bought this headset for only $50 more than the $300 you mention (yes now it costs more). For desktop work yes I prefer my $220 4K monitor hands down. But wow this is something else and it's only getting better.
Edit: Sorry. You deserve a serious answer. I'm old and not someone who wants to walk around and spin with a headset on. I'm someone who wants to use something similar to a flight simulator or Google Earth, so I put a premium on the niceness of the view.
But the things you mention benefit the most from VR. Graphical resolution is indeed a bit lower with Flight Simulation but the feeling of flying is much more accurate. I've flown real Cessna 172s and I've never really felt like flying in a PC simulator until VR came around.
Google Earth is also quite amazing in VR. Of course for both experiences you need a serious PC, neither flight simulator nor google earth will run on the headset natively.
The resolution and colour depth is really one of the least important things in my opinion (and they will be solved in due course, the first TFT screens were also quite horrible and still we played sims on them).
I would be happier with VR that was all done on a high powered desktop computer where the headset is just two high quality screens tethered to the desktop computer. I see the problem as trying to put all the processing power in the glasses so people can move around. I've done Sandbox VR here in the Bay Area where I can walk and spin and it's amazing. I'm comparing Oculus to that and feel Oculus comes up short because it's a home consumer setup that has to be affordable.
I'm going to shop for the type of VR I want. I realized in this thread that that's what I need.
https://www.urbandictionary.com/define.php?term=no%20offense
> It lags and jumps bit and does not scroll smoothly as I look around.
That hasn't been my experience at all, not since the DK2 I originally had, maybe on the google cardboard, I never tried that. A headset with dedicated tracking works amazingly well in terms of your rotational/positional view of the world.
Also, the Quest 2 is kind of old now, newer headsets are vastly superior with regards to blur and streaks.