How the video game Fallout became a backdrop for live Shakespeare shows
theguardian.com
theguardian.com
IGN released a good video on some of the players of Fallout 76, including the Wasteland Theatre Company featured in the article: https://www.youtube.com/watch?v=B0wccxcmrlA
Fallout 76 was a real turning point from bethesda, where they went from inept buggy RPGs to actively evil over monetization on a game that should never have been released in that state.
As to who coined the term DLC, could have been Bethesda, I don't know that one.
that it isn't a sequel isn't relevant.
Sure, there are things that are grindy and made grindy on purpose (eg. getting gold bullion or legendary scrip which are capped daily) and there are things that have worked and things that have not, but as far as monetization goes the game lets you enjoy every single piece of content without grinding or spending a single dime outside of the initial investment. I have played the game hundreds of hours and didn't feel like I was missing anything - I have even bought all of the cosmetics I have wanted purely just by using the currency the game occasionally drops you.
The game is currently -75% off on Steam (https://store.steampowered.com/app/1151340/Fallout_76/) and while it still might not be on par with the likes of 2 or New Vegas, I highly recommend it to anyone that were disappointed in Fallout 4 or even 3.
There's tons of content where all the people on the server contribute together, but you don't need to communicate or coordinate. There's some content that are meant to be done with group, but you don't need to communicate too much on those either: just jump into a random party, have fun and jump out of the party.
And of course you can also just roam around the map with friends or visit the houses of randoms and that's neat too.
Usually when I am playing solo, I just jump into a random party to get some perk bonuses and do whatever I need to do, then jump into another party that's build around some objective and do that, then continue playing solo and so forth.
Like I said, the community is SUPER friendly and non-toxic, so you can engage with other players or ignore them as much as you want to without one anyone grieving.
I think the mistake they made was not calling it Fallout Online in order to set expectations and of course, release a complete game at launch.
If they had made it free to play or inexpensive with microtransactions at the start that would have been less bad, but their intention the whole time was to take people for the full price, then have microtransactions, and also a monthly premium subscription. I think it has gatcha mechanics too. It's basically the holy grail of anti consumer business models.
Blizzard and Bethesda used to be my favorite game companies, and I'm grateful they noticed my migration to Linux and decided to make it easy on me by making me either not want to play their games at all or wait for years until they're available on Proton and I can buy them cheaper with all DLCs and bugfixes.
After seeing how much my kids enjoyed the book, and how much they enjoy watching Minecraft role play videos on youtube, I wondered if there would be a market for videos of Shakespeare plays performed in Minecraft.
But, I suspect it would be hard to get traction. Minecraft youtube is a flooded market, and the popular channels are often really lazy with their content. They just churn out improvised drivel featuring other media properties that kids recognize.
It's always nice to see players create their own game or story on top of what they're given. I'm reminded of a RP focused telnet MUD I played in the dialup days. There was a sort of roleplay credit system where you'd earn points from other players for contributing to the overall story and atmosphere. You'd get prizes from the admins such as custom content (sort of the textual equivalent of cosmetics in graphical games) after earning enough points.
The most fun I ever had in multiplayer games was when things went against the game itself. Funny interactions with reps in WoW, working with the enemy faction in WoW to ensure that literally nobody is allowed to leave a given town of either faction because, why not? Walking around CS source maps and just speculating about wtf the maps actually were, like, is de_dust2... just... a road in some town?
Anyway I'd love to hear about more games with these kinds of interactions. According to what I see on youtube, the final fantasy MMO seems to have this kind of things in droves. I wanted to explore it but I found the actual gameplay to be mind numbingly grindy and was turned off by that, plus lots of people telling me it sucks until level cap.
However I would say if you liked fallout 4 then current 76 is worth it on sale especially if you have a friend to join.
I played 76 for about two hours and gave up. It's just not the same. I guess that's not inherently bad, if people want different. But I wouldn't say that if you liked 4 that it is definitely worth playing 76.
Honestly I no longer resent the Bethesda games but for whatever reason despite replaying 1 & 2 multiple times (including in recent years) I just can’t get into the 3d ones. NV was the closest but it still didn’t manage to grab my attention for more than a weekend. 3, 4 & (via gamepass) 76 didn’t even get that far (a couple of hours each).
This kind of defeats the purpose of the whole game though.
I liked the game much better before they 'fixed' it by adding NPCs- before that the desolation was just creepy, and there was a lot of storytelling in the notes and tapes you'd find. But it is pretty much just wandering around an open world- there are grinds if you want them, but mostly I've just used them to guide our meandering. And the main quest line is ok, it's just not as extensive as doing 3 or 4 with all the dlc.
What is weird is that people who don't like it just can't accept that it's just not to their taste, and that maybe they're not as big Fallout fans as they think- every post about it has people who act like it's a crime against humanity, whether they've played it or not.
It's actually improved a TON since launch. I'm not talking about a No Man's Sky situation where it's 100x better, but better.
Also two huge points: Fallout 76 is free on Game Pass, and works really well coop with friends. Those features go a LONG way.
I am still flabbergasted at how far that game came along, and then on top of that added a whole ass VR mode that to date is one of the coolest, most fleshed-out "true gaming" VR experiences I've ever had. Not poorly implemented like "woowee you're playing the game but have full-directional vision, still have to click to swing the sword though," not gimmicky like a rails shooter or slice-to-the-beat game, just a whole ass videogame in VR like I hoped it would be as a kid.
I still don't understand how they funded continual development like that but I'm happy about it.
IMHO Fallout 2 was a lot better; it's a lot larger and has a lot more story to it. Neither game has aged especially well though. The UI in particular is awkward.
Underrail is a pretty good "modern Fallout", although it also shares some of the general problems (e.g. too much reliance on randomness, can be unfairly hard unless you already know the game well, bit of a walking simulator at times).
Both views extremely subjective. Some judge the '97 and '98 as "excellence" and Vegas as "excellence bound to compromise with the times". And still dream of a proper sequel to the original (same line, style and features).
Oh by the way: https://i.pinimg.com/originals/a4/b0/ff/a4b0ff508d5e7fda4a6a...
Looks like it's from "Fallout New Vegas isometric concept": https://www.artstation.com/artwork/nQrlXo
As far as I can see, it's just a bunch of graphics, and not an actual game.
It's still perfectly playable of course, and none of that is "core" to the game, but it doesn't take much imagination to see how it could be improved and I don't think it's uncontroversial to state that many players will at times be frustrated by some of these things.
Part 516,415 of "I wish they'd just release the source so people could improve on these little things which would also improve sales and makes complete sense from a business perspective".
If someone has enough time to give it a try: look up on the Internet the controls beforehand and have very balanced SPECIAL, otherwise you won't reach vault 15 (the first mission). Also, there is a gun behind a toilet in that vault, even if you can't see it when looking for it there. Don't bother trying to escape if the mutants capture you.
Those are the acivities I lost too much time figuring out, which can be quite a turn off in the start. I well spent much more time enjoying the game.
P.S. SPECIAL can't be upgraded later
There seems to be an increasing overlap between immersive online games and the arts.