1. "Mum, when I grow up I am going to invent a telephone with no wires that's also a flashlight, a compass, a map, a jukebox, a movie theater, and even an ENTIRE computer!"
2. "Dad, when I grow up I am going to invent a table saw that will JUST KNOW when it touches your finger and it will disappear so fast that you'll only get a little cut next time!"
3. "Sis, when I grow up I am going to figure out some way to make it possible for even six year olds like you to have their own TV channel and put whatever you want on it! You can show everyone your toys and dresses. We can call it Roxanne-TV!"
both telephone and rubber tire vulcanization process were because of an unintended oops mistake while exploring / trying make sense of world.
adults tend to have wider interaction with world than kids, but kids dont have the baggage of years of preconceived notions/rules of adult experiences.
https://inventionland.com/blog/ten-kid-inventors-that-change...
This myth that children's ideas are somehow more valuable that adult's is nonsense. If this was true, businesses would organize and act on it. Parents would be hired to bring children into brainstorming sessions. Filled idea diaries would be sold and bought in bulk. Sponsored kindergarten and school networks would be established to gain access. Children hackathons with prizes would be held every day of the week. Video games would be designed to siphon ideas.
None of this happens. Because the reality is: children are great, their ideas are useless, most beautiful genius things in your life weren't invented and designed by a child or a nameless enlightened being in a tropical bungalow, but by a perfectly boring adult at their desk in their work time.
And who best motiates the parents to do something / spend $$ / go in a given direction? aka commercial supplying context(s) of idea(s) to child
somethinggreen wrote: "... Because the reality is: children are great, their ideas are useless, ..."
Only until that child understands what context to put that idea(s) in to make the idea(s) usable and/or what to do / to learn to be able to use the idea in context. Adults just have a larger context node pool to draw from.