That might be a little too much “like I’m 5”, but that’s the general idea. Hashing is easy one way but it still requires compute cycles to do each iteration. We don’t want to make it excessively expensive for us.
That might be a little too much “like I’m 5”, but that’s the general idea. Hashing is easy one way but it still requires compute cycles to do each iteration. We don’t want to make it excessively expensive for us.
You're trying to keep something safe and all you've got is a weirdly infinite collection of cardboard boxes. So you have this brilliant idea... you get a dozen boxes and put your treasure in one of them.
That's great, it's certainly safer than leaving it laying out. It'll take someone at least like... a minute to go check all dozen boxes and find your treasure. But it still only takes you mere seconds because you know which box to open.
Except you'd really rather your treasure stay safe for longer than a minute. So you take all your boxes and put them inside other boxes. And put those boxes inside other boxes like nesting dolls. You nest each one a dozen times.
So now if someone wants to come and find your treasure, they need to open all 144 boxes to find it! But you still only need to open 12 because you know which stack to look in.
The iteration count is basically just how deeply you plan to nest your boxes.
In more concrete terms, increasing the iteration count is just a knob to control how much cpu/memory resources it takes to compute a hash. You want to turn it up enough to make brute forcing prohibitively expensive (make it as high as you can), but not so much that calculating the single correct hash to verify is too expensive (don't make it too high or else it will take too long to check your password at sign-in). People are saying this should go up over time because computing resources generally become more readily available (faster/cheaper), making both brute forcing easier as well as allowing you to perform more iterations to compute the correct hash on commodity hardware without it taking unusably long.
Put differently: with x^y nested boxes, you only have to open y. The attacker has to open x^y.
While they made it confusing by using "12" for two different things, their analogy is completely correct.
Instead of each password/location having one box, it has a box within a box within a box[...]. You have to unwrap the entire stack to check if the treasure is there.
If you use an iteration count of 5000, then when you log in you unfortunately have to do 5000 hashes. But an attacker has to do 5000 hashes per password guess.
So a deep iteration count can't substitute for a good password, but it can make up for an extra few characters. And it's basically free to increase iterations until the wait becomes visible.
So basically, I would set it at around half of the 144: 72 or did I get something wrong there?
PBKDF2 directly might be some sort of multiverse locked box? Store a "safe key" in a box, in a box, in a box, in a box, in a box... in an iteration of boxes.
Every key in the universe is able open the first box, and every other box. But each key opens up a different multiverse of boxes. The problem for the attacker is they have to open every box, in a box, in a box... in succession to get to a "safe key" stored in that multiverse, which looks like a safe key and quacks like a safe key, but might not be the right safe key.
Maybe not quite right, as the "safe key" is really just another box in the end, but that doesn't make much sense... unlike a box of multiverse of boxes =)