M2 Pro Mac mini review: Apple’s Goldilocks desktop for semi-professionals
arstechnica.com
arstechnica.com
Case in point, I have Chrome, with 5 tabs open, slack, dropbox, xcode and terminal and I am using more than 18 gigs of ram. I feel like apple services/apps are probably taking up at least 4-5 gigs of memory.
I have 3 chrome profiles, all with multiple browsers, docker, slack, vscode, terminals coming out the wazoo, zoom... I'm at 12GB out of 16GB. Wish I had 32.
Apple's unified memory couples great bandwidth and efficiency with annoying non-upgradability.
But it's the pricing tiers that get you: cheapest 8GB at $600, 16GB at $800, 24GB at $1000, and then ... 32GB at $1700 (M2 Pro), 64GB at $2500 (Mac Studio.) The upselling trajectory is clear, as is the separation between the Mac mini and Studio.
My daily driver is a 16GB MacBook Pro; I don't think I would be happy using an 8GB Mac mini. But I'm glad that there is a $600 Mac. It's probably great for some users, and it's cheaper than my iPhone.
However, I suspect that a large portion of PCs are used as-is and are replaced rather than upgraded, much like phones or tablets.
It's worth noting that Steve Jobs was originally against RAM and other upgrades for the Macintosh. It was supposed to be an appliance like a toaster, and (most) toasters are non-upgradable. He also didn't want it to have a fan - making it more like a toaster or a MacBook Air.
So I really don’t care what anyone says, there is definitely something special about Apple Silicon re. RAM usage. Maybe it’s just swapping really fast. Doesn’t matter, it works.
I see people saying this all the time but it doesn't match my experience at all.
I currently have an m1 iMac and an m1 MacBook Air, both with 8gb of RAM, and have never run into a memory related slowdown or issue.
8GB of RAM is not only usable, it provides a great experience that is indistinguishable from the M1 air with 16gb that I used to have.
Obviously as software developers, sometimes we need more for large projects in IDEs, docker, VMs, etc. but the base models of the iMac, MacBook Air, and Mac Mini are not intended for that purpose.
And… yeah, it’s a bit slower on the 8GB machine, but by no means unusable. It’s hard to tell how much is just perceived lag due to 60hz v. 120hz screen. It’s certainly not enough to make me want a 16GB model for my pseudo-disposable machine.
If I had to go a couple months on just the 8GB machine, I’d survive.
Just because the newer stuff has fast SSDs and can page/unpage memory quickly doesn't mean it isn't memory constrained. I actually want to go to an apple store and see what the base OS sits at memory wise.
I just did a reboot with nothing started other than my standard startup apps/services (Creative Cloud helper, Dropbox, 1Password, SnagIt, Rectangle) and my m1 is sitting at 8.02 GB memory used, with NO apps running.
You really have to go off memory pressure, not the naive used/free numbers.
If you do serious 3D VFX work, 64GB is the norm since years.
My whole network of freelancer friends working in that industry have machines with that spec constraint. Or even 128GB if they do effects-heavy stuff, e.g. simulations.
That and Apple's surcharge on RAM upgrades (on those models where it's possible at all) is the main reason all of them are other hardware running mostly Windows (or some Linux).
It's completely missing the point if they are testing an Apple for it's orange-ness.