OpenEnroth – Open reimplementation of the Might and Magic 6, 7, 8 game engine
github.com
github.com
I'm thinking I'd better not elaborate on the particulars or give out any personally identifying information, but maybe I'll pop into their discord and make myself vaguely available (if I could even be of any help).
If it doesn't impose any ethical / legal questions (a la an ex-Windows dev working on ReactOS) I'm sure your expertise could be extremely valuable.
I'm not sure if by that era you mean that you strictly worked on 6-8, but you may also be interested that ScummVM recently started supporting the Xeen titles and even more recently started working on implementing MM1 & 2[0]!
[0]: https://github.com/scummvm/scummvm/tree/master/engines/mm
In a way, I would almost hate to see it again- nostalgia almost certainly is kinder than reality.
Thanks for making awesome games!
I like Warhammer: Total War. However, I prefer the almost textbook archetypes/playable-civs in HOMM(1-3) over the dark and gritty palate of the Warhammer franchise. A new version of HOMM in the total war style would be amazing. Especially, if I had the option to doomstack Gremlins (https://i.ytimg.com/vi/hxKjBeVvro8/hqdefault.jpg).
another one with big nostalgia feels in the same medieval fantasy vein from back then is Lord's of the Realm 2. I still hold a grudge to this day with that cold bitch, The Countess...
It has high-res and mod support btw :)
The main selling points of HotA + HD Mod is UI improvements, modern display resolutions support, balance fixes as well as new content.
...and, of course, online lobby and simultaneous turns feature for online play.
Has that been fixed since?
Basically, since this is Early Access, the best way to make sure content will eventually make it to the game is to actually buy it.
It's actually been pretty threatening to my career how much I want to play this game. For years programming killed my desire to play video games, but now I can't make myself learn stuff on the weekends like I need to because I want to play HoMM3.
However if you play with the original engine (from GOG) it still works perfectly with windows and wine (Linux,FreeBSD) but don't forget the patches and mouse-look:
MM6 was a big part of my childhood and its great to see a modern reimplementation of it. Maybe in the future I will see my dream of VR MM6 come true :)
For rank amateurs like myself what would be the best entry point into the series? Ease of play a priority. I don't think I've played any similar games!
[0]: https://www.scummvm.org/compatibility/DEV/qfg1/ [1]: https://github.com/scummvm/scummvm/tree/master/engines/agi
I wonder why you had difficulty getting into HoMM3, I don't think the learning curve itself is that complicated when starting with the human campaign.
I have a hard time getting into games in general. Usually I have to force myself to play for a few hours before it starts becoming fun. Even for games that have a shallow learning curve. It sucks, because I consider gaming to be a healthier way to relax than browsing online. It's just hard to get myself to play a new game enough that it starts being fun.
https://temp.sh/MndUi/Heroes%20of%20Might%20and%20Magic%20II...
Are we indeed! I look forward to the new era of retro games then - maybe they will finally move on from the SNES aesthetic.
Why do we need to move on from the SNES aesthetic? Can’t it coexist with other styles? To me, it feels like someone saying “maybe we’ll finally move on from classical music.”
Now if there’s some other retro style you want to support then I fully embrace that. I love the look and feel of HOMM3 and would love to see new games done in that style. But there’s no reason to abandon a style like 8-bit or 16-bit pixel art if there’s plenty of people who enjoy it.
Lots of people are nostalgic for Final Fantasy 7, for example, but I think most prefer the remake over the original.
Early 2D games have the same issue. I think very few people are fans of the Atari 2600 and its extremely crude graphics. To me, that machine is more interesting from the technical perspective than the visual or gameplay perspective.
Remade in 3d, then remade again in 2d to appeal to nostalgia for that style.
I was playing Civ6. And honestly, why the 3D and all the animations? It’s just slow and consumes power that it doesn’t need to. The Civ2, MOO2, MOM, X-Com era is still to my mind the best. I just want the quality of life improvements and some of the newer mechanics from the new games.
I am a huge fan of Civ2, MOO2, MOM, SMACX, and X-Com as well. Bringing those games forward with updated 2D designs, clean user interfaces, and high quality of life would be incredible!
That aside, I broadly agree that 3D graphics in 4X strategy games is, at best, a useless distraction. And sometimes it's actually harmful when it results in fewer noticeable details.
https://www.youtube.com/watch?v=fmHc_o9uoUI
(and then, of course, even if the graphics isn't great, the game mechanics might be so good that the graphics doesn't really matter)
I would have to hit the books on how to work with a 3d world. Incorporating passable 3d art assets is well beyond my artistic ability.