Merger and Acquisition Failures (2018)
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The downside is the enormous list of products the support team must familiarise themselves with.
There's a dark side, of course. If you're a small contractor, and you deny the offer, you're going to get chased out of the marketplace by not just the guy with the offer, but by all of his friends as well. They've got their corporate office within driving distance of every whorehouse servicing Logan Circle, and you have a research block and maybe an airfield lease. Unless you've been squatting on a personal fortune, in which case maybe you can run some Towncars to the Circles yourself.
So if you're ever in the situation, just sell the thing. Yeah, they'll crush any value left in your magic widget, but the whole edifice is effed, and it's not worth trying to fix a house from the bottom of the shitter.
Joining a large company prevents expanding total addressable market.
The acquirer wants to tap an existing resource. While growth is commendable, it's only perceived as an option within a narrow customer base or market segment. It's increasing ROI, not capitalizing on new changes in the market.
This looks like a failure to innovate, but that's correlation not causation; not the root cause. There's plenty of innovation, it's just constrained by a limited business model.
I've never seen a company break out of this trap. If you make money from ads, b2b users (Slack), or b2b management (Oracle), it's impossible to change those stripes.
Microsoft could make a video game unit because they think "software in a box." Amazon never will.
It's not usually the giants where this really plays out, but the middle tier. Adobe, Atlassian, Intuit, PayPal, Salesforce, Walmart labs. Like trading Bitcoin for pizza in 2015, they made a great financial deals that paid off, even legitimized the space and were ahead of their time, but lost out on underpinning entire future markets.
Amazon literally has a video game unit. The game on Steam with the 5th most online players (as of the time of posting this comment) was made by Amazon: https://steamcharts.com/app/1599340
Disclosure: I don't think it really biases anything about this comment, but AWS is my current employer.
Better examples of games developed by Amazon Game Studios would be Lost World or Crucible.
Weirdly, MMOs actually fit Amazon's business model better than off the shelf games. You pay for access, like Amazon prime. I'm surprised they didn't bundle in new world into prime membership as a way of catapulting their video game unit expansion. That's much more their modus operandi; expand first and just the intense scale to force improvement over time.
Also, AGS is making a single player game, at least according to this press release:
https://www.amazongames.com/en-us/news/articles/amazon-games...
It's worth a fairly recent reminder[1] what could happen when big companies with acquired ambitions bet big on pinning down future markets but fail to meet expectations before market sentiment decides to swing.
[1] https://seekingalpha.com/news/3896521-meta-dives-24-after-st...
In addition to that, acquisitions often break up (performing) teams, and burden successful IC with additional „enterprisey“ workload which they might not be suited for.