Show HN: Mass Brawl ( WebGL/ClojureScript Game)
milgra.github.io
milgra.github.io
Minor annoyances: control layout is not very intuitive. Music gets really annoying after a while. Maybe just drop the different instruments in and out every so often for more variation. Needs a health bar or something, it's not obvious when you're doing badly.I was pretty surprised the first time I died.
It looks great - really unique feeling. And delighted to see that it's the latest iteration of a project that began in 2004 (the menu links to the github). Well done!
Mechanics wise it's pretty much just "mash the kick until everyone dies" but the music was peppy.
Also the way your character walks down slopes was surprisingly realistic, that's exactly how I walk down slopes.
Was the sketchy slightly moving lines around the objects on purpose? Or a side effect of something?
Also - how did you find the experience developing games using ClojureScript?