WebGL is stuck in 2011 hardware capabilities.
What matters is what people are able to do with its features, basically something like a PlayStation 3.
By the way, I might have some VRML book lost somewhere on my university boxes.
What matters is what people are able to do with its features, basically something like a PlayStation 3.
By the way, I might have some VRML book lost somewhere on my university boxes.
It makes little sense to reduce the quality of games to their rendering technology and 3D API of choice.
After a decade of WebGL existence.