The Steam Deck wasn’t born ready, but it’s ready now
theverge.com
theverge.com
When it comes to the main concern that the article presents, battery, that is something that Nintendo has always prioritized over anything else. And it has paid off handsomely for them. The PlayStation Portable or the Sega Game Gear both suffered from poor battery and failed, even that their graphical quality was superior to Nintendo alternatives. Long term, this could also be the undoing of the Steam Deck. But battery tech has improved a lot in the past decade, so time will tell.
The cost of the specs itself is likely to be very minor. I'd be surprised if they're paying more than 120$ for the APU. I imagine a lot of the cost came from it being so different from anything else.
My experience with Geforce now hasn't been positive and i don't play enough for a subscription to be a good idea.
I'm not sure how much headheld matters to me though, but i'm certainly keeping an eye on it in the future, particularly as I'm a big fan of the Mac platform for a personal computer, which isn't great for gaming, I currently have a 2015 iMac with a m395x chip that can boot into Windows and it runs games quite nicely.
But i can see a future steam deck might end up being my gaming platform of choice when I have to jump over to the apple silicon Mac's, hopefully future versions will be a bit more powerful when docked.
It will also be intreasting what Nintendo comes up with in response and as an upgrade to the ageing Switch 2.
My games (mostly open source or legacy)
Remnants of the Precursors
7 Kingdoms
Warzone 2100 (steam version is broken, native works great through steam)
The Ur-Quan Masters (Awkward install through bottles)
Wizardry 6 (through steam)
Wizardry 7 (through steam)
There are many more playable old school open source games one can install through desktop (and play through steam app for full controller immersion.)