50 Apps in 50 Weeks Challenge
50apps.org
50apps.org
I understand the desire to learn a lot of new things, but the hard part of coding is not the first week. Practicing the first week over and over won't get you many useful skills.
The hard parts of development are the marathon (keeping your focus/motivation), and making everything actually perfect.
In the first week you can just get it to 'good enough'.
Subsequent weeks, you enhance things... this is where the flaws in what you wrote in the first week really come out.
I'd much rather see a 50 apps in 50 weeks with a much smaller base number of languages. Almost like a 50 design patterns/recipes in 50 weeks for a few languages.
You might also let devs post fragments of their code as they work on it, and links to their github repos. The reason is that a dev who is really learning a lot, not just exercising existing skills, might get far off track if working in isolation, like a plane that takes off at a heading that is slightly off, and ends up hundreds of kilometers from its target. Plus, it would give more time for people to discuss/debate alternate implementations, and that debate itself would also be a great source of learning.
iphone, ipad, android, win mobile, windows, embedded, mac even 3D..
not everyone has those toys already, i dont have the iphone and ipad for example (not even an ios developer account)
FWIW, if you have a Mac, you can get the iOS development environment from Apple for free, and just run your apps on a simulator.
I think a well-defined plan that everyone follows would be more useful, since we won't waste a lot of time trying to think of ideas, and we'll be more likely to hit all the points. Plus, it'll keep everyone on the same page, allowing people to share resources while trying to set up and learn the platforms each week.
All the Windows and Apple stuff isn't really an option for me either.
Overall, it's a good idea, but I'm not going to bother. Good luck to anyone who does!
Challenge accepted :)