Blender for Symbian OS
github.com
github.com
There are SIS/SISX packages for S60v2[3] and S60v3[4]. Also there is de-compiled source (PyS60 1.4.5/Python 2.2.2).[5]
[0] https://twitter.com/app4soft/status/1283331633370759169
[1] http://web.archive.org/web/20130607092442/http://tigan.mwb.i...
[2] http://web.archive.org/web/20130607105423/http://tigan.mwb.i...
[3] http://profismart.org/f-210087.php
I do wonder about the copyright headers though... they are odd
* Copyright (c) 2004-2006 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.Does this mean all the bundled software is from Nokia, or are they trying to claim copyright over programs made with their software?
I still don't get how Android team managed to bork the experience, other than maybe discouraging everyone to try to write C++ instead of Java/Kotlin.
Most likely if it wasn't for game developers, the NDK wouldn't even exist.
Blendersito
It’s Spanish diminutive. So the meaning of “Blendersito” is like “small Blender”.
No wonder in code "BlenderLite" term is used.[0]
If there are mods here, it might be good to replace "Blender" with "BlenderLite" in this HN thread title.
[0] https://github.com/Dante-Leoncini/Blendersito/blob/main/src/...
In any case the N95 surely had it, as it was the first model to support OpenGL ES in hardware.
Nokia N95 (Symbian OS v9.2), which supporting OpenGL ES 1.1, was not the first one.
> Symbian has provided a software based implementation of the OpenGL ES 1.0 standard since Symbian OS v8.0a.[0]
As I see at least in Symbian OS v8.0 product sheet there was mention of OpenGL, and in Symbian OS v8.1 product sheet there was mention of OpenGL ES.[1,2]
I'm not sure, but guess, Nokia 6630 might be one of the first with OpenGL ES 1.0.[3]
[0] https://www.25yearsofprogramming.com/games-development/openg...
[1] https://web.archive.org/web/20080330065954/http://www.symbia...
[2] https://web.archive.org/web/20080330065954/http://www.symbia...
[3] https://community.khronos.org/t/opengl-es-sdk-available-for-...
Many of those models used software rendering implementation.
Well, I missed that.
BTW, Nokia N95 was not the first one.
In «Mobile 3D Graphics with OpenGL ES and M3G»(2007) book there is a mention of Nokia N93[0] as the first one with OpenGL ES "in hardware":
> From the left: Mobira Talkman, Nokia R72, Mobira Cityman, Nokia 3410 (the first GSM phone with a 3D graphics engine), Nokia 6630 (the first phone to support both OpenGL ES and M3G), and Nokia N93 (the first phone with hardware acceleration for both APIs)[1,2]
N.B. Nokia N95 (March 2007) is a successor of Nokia N93 (April 2006).
[0] https://en.wikipedia.org/wiki/Nokia_N93
[1] https://www.elsevier.com/books/mobile-3d-graphics/pulli/978-...
[2] https://booksite.elsevier.com/samplechapters/9780123737274/S...
>Initially, ES support is coming in the form of software engines. Texas Instruments and Symbian have developed the 3D Graphics Library plug-in based on OpenGL ES 1.0 for Symbian OS-based mobile phones equipped with TI’s OMAP digital signal processors. In addition, Fathammer has integrated OpenGL ES into its X-Forge game software development kit (SDK), which is used to develop apps for Nokia’s N-Gage handheld wireless game unit.
Here's some interesting presentations about early 3D on phones. Just look at all those GPU IP companies we had back then: ATI, BitBoys, Falanx, Imagination Technologies, Mitsubishi, Nvidia, Toshiba, and more.