That's all without considering the economic incentive for a customer to play many games to get value out of the subscription, and the second order effects of a game's perceived value compared to an entire catalog of games for the same price - why gamble 8 bucks on this random indie game when I have 1000 other free options I've never tried. The result of this psychology on the market is that game producers will become gradually incentivized to optimize on quantity over quality - we've seen this pattern play out over and over again with the various streaming services. Yeah, you need one or two blockbusters to headline your platform, but consumers broadly perceive most of the subscription streaming services as shoveling trash peppered with a few occasional gems.
I know that's harsh, nothing personal, I dislike gamepass for the same reasons. Just to be clear, I'm not saying it's a bad business model, it might even be an inevitable one, I just think it creates a lot of negative externalities for gaming.