I appreciate your opinion on the value prop too. I'm curious though, is there anything you feel is missing out from these other stores that maybe we could do?
I appreciate your opinion on the value prop too. I'm curious though, is there anything you feel is missing out from these other stores that maybe we could do?
Other than exclusives, I can't think of anything that would tempt me to join your platform.
Edit: typos
The reason "add DRM later" is problematic is that you hit product market fit with the a lot of the second group, meaning they will be upset when you add it.
That's valid if the target market is "people who want to play games". It's not in this case, it's "people who want to play indie games", which is a different target. By removing DRM, it's expanded to include "people who want pirate indie games" which is a ridiculously tiny segment.
> The reason "add DRM later" is problematic is that you hit product market fit with the a lot of the second group, meaning they will be upset when you add it.
So? These are gamers we are talking about. Bugginess, poor quality and everything else that they claim upsets them still doesn't stop them from buying the game!
I don't think that matters in the context of revenue for a business - if you want paying customers, then you have to offer people value for the money they hand over, which GOG does.
If you could distil the value you are offering to customers in just a few short sentences, what would those sentences be?
Anyway, good luck :-)