That’s just an implementation detail. The point is that the object’s lifetime is only known at runtime and will be reclaimed when a counter reaches zero, this is reference counting. Whether you have to manually inc/dec that counter, or the language does it for you through some abstraction is besides the point, it is automatic memory management either way, as it.. manages memory automatically.
> Like what? I can only think of one, which is passing memory allocated in one thread to another thread
Any programming language, both parsing into an AST, AST manipulations, interpretation (and that is a very wide category, not only for things you would think of as proper languages). But even some games may want to use GC for some in-game objects, as the lifetime of those is fundamentally dependent on user action.
Would the litany of managed languages and their widespread usage be less anecdotal?