Real world benchmarks take more time to prepare, we get that, but let’s be honest: a bold claim _needs_ bold evidence.
For example: all the deno/bun benchmarks often use the Node.js frameworks in an unnecessarily slow way and don't measure apples to apples. (like using uWS in bun but not uWS for Node in the benchmark).
This one in particular just measures the speed of "hello world" in plaintext and JSON with very specific parameters.
A while back I implemented a game rules engine and MCTS in Torch (the Lua library). The training loop spent like half of its time running the rules engine. Writing it in Python would have been a disaster in comparison. To really make good use of the hardware and spend more time in the optimized machine learning code provided by libraries, one would have to write their rules engine in some language other than Lua or Python.