Zoo Vadis, or how to breathe new life into a thirty-year-old classic
boardgamegeek.com
boardgamegeek.com
There is a kernel of truth here. Whenever humans are used in board games, it inevitably leads to charges of misrepresentation, cultural appropriation, historical white washing, downplaying colonization, etc. The obvious solution is to not use humans. So, use animals, aliens, fantasy creatures, robots, etc. instead. Or just avoid using agents altogether. In Castles of Mad King Ludwig you are building a castle by adding rooms. No thinking creatures at all.
I do think you lose the historical context on some of these, but I'm not sure board games are really the medium with which to educate history, especially if it means normalizing or reinforcing social norms that shouldn't be.
If you are a gamer, I cannot recommend highly enough Tigris and Euphrates, Ra, Lost Cities, or Samurai
[1] I am trying to make a General Relativity metaphor here.
A recent evolution of the term "Euro" has given it the connotation of describing games that are largely solitaire, but historically it was used to denote games that lacked an element of chance (little to no use of shuffled cards, dice, or other sources of randomness), that were often not thematic or based on a licensed property, but that were often _highly_ interactive. Knizia in particular has designed some of the best interactive multiplayer games of all time.
As much as I appreciate the resurgence of interest in board games, I don't love that the designs seeing the most press are narrative games that don't advance the medium or really lend themselves well to the format of tabletop games, but rather seem to be an attempt to bolt on the strengths of video games in a clumsy way.
[1] https://boardgamegeek.com/guild/3948
[2] https://boardgamegeek.com/boardgamefamily/19/series-18xx https://boardgamegeek.com/boardgamepublisher/65/winsome-game...
[3] https://boardgamegeek.com/boardgamepublisher/140/splotter-sp...
Edit: Just noticed you had already linked to Winsome.