> With a startup you can always try to pivot
You can do this in gamedev as well.
A high budget example would be Fortnite which pivoted to a Battle Royale version of the original, vastly less successful, game. A lower budget example would be Proteus, originally a failed attempt to write an RPG that pivoted into something quite different.
Discord is an example of a game company pivoting from a failed MOBA to a more traditional tech company.