What's WotC going to do about all the Pathfinder books out there? Round them up and burn them? Those Pathfinder books are still licensed OGL 1.0 by Paizo.
Also, all copyrights and patents are monopolies. To say that D&D has a monopoly on D&D after revoking permission for the public to create content based on D&D can't be controversial.
There are even entire game lines that mechanically recreate older editions of D&D in their entirety, all of which are entirely legal under copyright law.
Cool. So I copy Pathfinder 1.0's rules, using the license Paizo gave me in the Pathfinder 1.0 rule manual. Its almost the same system as D&D 3.5, but the license is from Paizo, not from WotC.
If WotC lawyers come after me, they can pound sand.
> Also, all copyrights and patents are monopolies. To say that D&D has a monopoly on D&D after revoking permission for the public to create content based on D&D can't be controversial.
They gave it away using OGL 1.0. There are now game systems based off of Pathfinder (itself, also an OGL game). Does WotC's sudden revocation of the license somehow apply to my Pathfinder books?
They didn't even write Pathfinder. It'd be insane for them to try to revoke my Pathfinder license of OGL.
Apache prior to 2.0, all versions of MIT or BSD also do not go out of their way to be irrevocable.
People are doing a lot of axiomatic reasoning on this thread: "FOSS works this way, so the WOTC license should work similarly". Nope! Your best bet is probably just to go read actual legal analyses (that's all I'm doing, reading and relaying things).
1. IP licenses, especially one sided take it or leave it licenses, are revocable, sometimes even if the license expressly says otherwise because of restrictions on perpetuities.
2. A license turns into a contract when there is consideration from the other side. Licensing your own work under a license because of a virality/share-alike clause has mixed reactions on if its consideration but more fall on the side that it is than it isn't.
Neither of these positions would seem to be to distinguish the OGL from GPLv2 here, and position 2 would set a position where OGL is not revocable but MIT/BSD are.
Further, there's also quite a well established argument that the GPL v2 would withstand an attempt to revoke the license: https://copyleft.org/guide/comprehensive-gpl-guidech8.html#x...
The text that that argument relies on in the GPL v2 is simply not present in the OGL v1.0a.
> 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
Just because OGL 1.1 exists doesn't mean that OGL 1.0 / clause 9 stops existing. My license to use OGL 1.0 works seems to continue.
Only for content Paizo makes that's based off of OGL 1.1
The key here is that this is dependent on whether or not WotC can revoke the older licenses.
Part of the issue here is there's a clause in OGL1.0 that suggests it's possible for WotC to come along at a later time and basically change what is considered an "authorized" license.The language[1] is in #9:
9. Updating the License: Wizards or its designated
Agents may publish updated versions of this License.
You may use any authorized version of this License
to copy, modify and distribute any Open Game
Content originally distributed under any version of
this License.
This reads to me like they can come along at a later time and essentially say "OGL1.0a is no longer authorized" and thus everyone will be forced to move to 1.1 or cease any distribution of content issued under that license.Whether that's enforceable is really down to what a court says.
[1]: https://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf - Page 2