First electronic games used calculator chips
seanriddle.com
seanriddle.com
https://www.8-bitcentral.com/miscellaneous/electronicHockey....
This work was done at Aph Technological Consulting.
Glenn, the owner, got pulled over by security at the airport a couple times with that attache case. He had to prove it was a game by powering it up and playing it. It attracted a lot of attention, which he loved.
Once the game worked to Mattel's satisfaction, it was handed over to Mattel's engineers to convert it to work on the target 4 bit processor.
AFAIK, nobody ever thought to take a picture of it. I think I got paid something like 3 bucks an hour to write the code for it. My first programming job! The game was based on the earlier Baseball game, just reworked the code.
The code was developed on a PDP-11, as Aph had developed macro assemblers for the uPs that ran on the -11. The resulting object code was downloaded onto the SBC and run. Aph had an enormous advantage with those macro assemblers, as everyone else tried to edit the code on the uP itself with miserable software.
I later went on to program the Intel Intellivision Roulette game.
Here is the source updated by Sean to build today. https://www.seanriddle.com/footballproto.asm
And more info on this: https://www.seanriddle.com/footballproto.html
Other people who worked at Aph at the time were Shal Farley, Will McKown, David Rolfe, and Hal Finney (yes, that Hal).
The briefcases were an off-the-shelf Samsonite model, but deep enough for the two-board stack that was the datawidget, with an open-frame power supply on the side. One of those may have accompanied the attache case you mentioned.
The sounds were also created by having an I/O pin connected to a speaker. The pin was turned on and off at high speed to make the sounds.
The 6502 prototype still used the handheld set for the LEDs and buttons, and was connected to the 6502 SBC with a ribbon cable.
If anyone is interested, here's a link to a bunch of dieshots and PCB scans of various Rockwell games and calculators: https://www.seanriddle.com/rockwell/
(In fact, that was the first time I had seen a piezo speaker — of course I opened up my Auto Race game — how any sound could be produced from what appeared to be a flat brass disc amazed me.)
Cool to hear from someone who was there! (re Walter)
If anyone is interested, here's a link to a bunch of dieshots and PCB scans of various Rockwell games and calculators: https://www.seanriddle.com/rockwell/