Apple headset leak reveals new details and confirms earlier rumors
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I feel like for it to be mainstream it needs to be borderline invisible (or just looking like normal glasses). Bonus if it can just be contacts (yes I know science fiction here).
Part of the reason I think Apple is in a place to possibly actually make it a thing though, is their track record of taking an existing category and fixing usability issues. See Tablets, Smart Watches... and of course Smart Phones.
They have also been building their AR platform for years and been getting developers to use it. If they are smart with how they have done that, the work for those apps should "easily" translate to this device.
That being said cost is going to be a major issue here, as well as size like I already mentioned. But unlike a certain company... Apple is not known for abandoning projects and I would hope that they are smart enough to realize that this is not a device that will make a profit in the short term
These glasses don't just have to be consumer focused, though. I imagine if you wanted to repair your TV or install a new whatever to your car, or clean your gutters glasses like this could help or provide interesting features. Imagine if you work at a car dealership and you wear these to repair an in-warranty car. You don't know where the parts are, you look around, the glasses identify the parts and steps 1...n to locate the parts and then where to place them around the car in the optimal positions. Or inventory tracking...
I know there are a lot of potential anti-patterns here as well, but we could see some really cool features come out of these or similar devices.
AR repair stuff sounds really hard to get beyond what you can already get on YouTube--or just training in general. Auto repair is probably mostly constrained by a lot of the complicated edge cases and physical realities of rust and other environmental factors.
Any employed car mechanics here to comment on this? I would think unless you're in training you would not need this. I also suspect it's a poor idea to rely or depend on this kind of technology as a mechanic. I'm not a mechanic or engineer so maybe I'm very wrong here.
The hard part is that I don't think we will have the perfect device for this right out the gate. It just isn't realistic. Partially because I think a lot of those hurdles are societal like you said.
So something with the potential needs to be put out there (that won't be abandoned) and then changed as we figure out how society dictates what is and is not acceptable.
This is one of those things that... I am really glad they are doing it. But I doubt I will buy even the first couple iterations unless they pull some price shocker with it. But we have seen to many abandoned attempts that they might as well have never existed when it comes to how we use them on a daily basis.
Basically all the things that make iPhones popular and addictive didn’t exist on the first model.
Nonetheless it was a complete and utter success.
The problem is society. I personally don't want to hang out with anyone who has a camera always on, possibly recording everything I say.
I don’t disagree at all with your privacy concerns - but I disagree that it will be a problem. I think the population of people that care about not being on other people’s cameras enough to complain and make those people stop using their camera-laden devices is very, very small.
there are so many other issues like reliable object detection, slam quality, waveguide or display optics, rendering quality, battery life, latency etc…
For the initial market I think that replacing work/gaming PCs is a good enough start. I'd love to be able to fully replace my gaming PC/work computer with something like this. (And I'm keeping a close eye on simula VR. ;) )
Batteries imo is the biggest hurdle, something this intense with only a two hour battery life like other portable devices, steam deck, is a real issue to being a drop in replacement for a work laptop.
EDIT: Also as far as a killer app, I don't think video calls are the right way to look at it per se.
Immediate and immersive personal connection are a huge plus imo. Example, would you rather see your long distance parter on a phone screen, or in full body form sitting next to you?
AR contacts might not be that sci-fi [1]
I don’t know if what I’m linking to is even the best example, but I was pretty sure I’d seen or heard of the tech before and just searched for it…. Very cool if real!
Would Apple build a VR headset & new operating system just to position it similarly to the Pro Display XDR? Because that’s what these rumors sound like - a super high end hardware for a very narrow professional market. I think the rumors must be getting at least one or two key elements very wrong because the overall picture doesn’t make much sense.
Perhaps the rumors conflate an Apple VR Headset - Mass Market ($5XX) with an Apple VR Headset - Developer Kit ($3000)?
On the subject of the belt battery pack, The Information reported that earlier prototypes used a power-tool LiIon battery at the waist; maybe this is incorrect holdover and we don’t see a production device that works that way?
Believe it. "Social presence"[0], the feeling of actually being in the room with another human being, is a very real phenomenon. Its influences are things like gaze following, head movements, hand gestures-- things flatscreen video chat has not and likely will never be able to capture veridically. Its impacts are things like empathy, affinity, trust-- things you very much care about when money is at stake.
To be excessively glib, social presence is why deals are still being won by the firmer handshake, not the better term sheet.
Can Apple deliver this today? Who knows. No one's done it outside of a lab before. But if they can, this isn't competing with video chat-- it's competing with airplanes. And if they can, $3000 is an unbeatable price.
There’s enough issues in video conferencing today with audio codec compression and video buffering and Bluetooth issues - I would not want to add an entirely virtual layer on top of that. “Can you hear me?” will be replaced by “are you angry?” when it mistranslates a facial expression. Miscommunication over digital medium (text) is already a huge issue.
Time savings given back to people is worth something.
Depends on the person. There are many videos [1] where people report that feeling of social presence e.g. whilst working in a virtual cafe.
Question now is whether Apple/Meta can bring that feeling to everyone.
I think it will be an expensive luxury for another while, but commonplace in a decade or so.
It's easy and convenient to snake a power cable down my shirt and into my pocket -- I do this all the time with my corded headphones to keep the wire out of the way.
I agree that it doesn't seem very "Apple" in that it's not a sexy solution, but there may be real physical constraints to battery size here that are not surmountable without a giant breakthrough in battery technology (that would probably be bigger news than anything VR related).
The Quest Pro is a major improvement in this regard; despite being heavier on paper, it feels much lighter because of the weight distribution.
That said, I wouldn't be surprised if the waist-mounted battery pack is purely for auxiliary power for extended use, which makes sense.
It's just really bizarre to read about. Its very possible that Apple is working on a headset, but these rumors just don't sound like something they'd do.
In contrast, a wire between two parts of the body that don't move that much in normal operation is basically effortless, and besides the knee-jerk perception "eww wires" isn't a real issue. (By "don't move that much" I mean that the movement range of the spine, the longest section of body that the wire would span, is much more limited than, say, the arms. Controllers wired to a headset would be supreme chaos, but headset wired to a belt piece is not nearly as bad)
I tried the Magic Leap at work, and the computing and battery is off-headset, attached to your pants or something with a simple wire. It did not impair usage nearly as much as, say, my HTC Vive, which has a long wire to my computer I must take care not to step on or tangle myself.
On the other hand, when going out with VR friends, the Quest users are always the first to head off, due to their batteries running low, even though the humans would be comfortable continuing to use it. So I guess a place to put more battery, or even more computing power, (though that is rather more complicated) would not be a bad idea at all.
What I don't understand is this best-of-both-worlds approach that people seem to be illustrating. If you're going to be tethered either way, why would anyone use it with the battery pack plugged in? Will the battery pack be an optional accessory altogether? Will the battery pack also have the CPU in it? Where will it plug in?
There's so many questions that just don't make sense here. Even previous shockers like the Macbook notch can be easily waived with aspect ratios and the menubar - this just makes no sense to me. Especially if they're chasing benign use-cases like office aides.
> Quest users are always the first to head off, due to their batteries running low
I'm not sure if they know this, but you can charge the Quest while using it. I use the same 20-foot USB-C cable I used for tethering and it works fine, albeit adding a bit of clunk.
Running the wire down the inside of my shirt and to my hip is completely negligible. Having a wire plugged in to a stationary device / the wall is absolutely non-negligible.
Yeah, but you need a really long cable or be restricted to sitting games. Most of my friends don't have that, only a short charging cable. (They use the WiFi linking for playing PC VR games)
And the one that does have a long cable fears using it for anything where you have to turn around, because there isn't much strain relief, and a broken USB port of a Quest in Brazil is an expensive repair.
1. There will be a small battery in the headset
2. Processor can't be on your waist/pocket
Moving some of the heft to a separate module is one way to cheat and get both of those things. It's a 3rd tradeoff.
When you used wired VR in the past, was it tethered to a stationary computer? If so, then this is different at least because you're not tied to any specific spot in the room.
All that said, I agree that it's very "un-Apple-like" to have a clunky two-piece solution. But it might be a stepping stone solution to show what's possible with a lithe-but-powerful headset.
Like the dozens of headsets without batteries that preceded them? I think Apple has a shot at delivering a decent tethered VR experience or a decent standalone experience but not both. If they try chasing this $3,000 'worst of both worlds' solution, they'll never move more units than Oculus/Meta has (over 10 million to-date).
I'm being generous and assuming that this is misinformation, but releasing a product like this might be their biggest head-scratcher since the upside-down Magic Mouse.
I'm imagining that the rumored product here has a small thing you clip on your waist, not a full-blown computer with an Nvidia card and fans and stuff.
Like, if the headset's "killer app" is videoconferencing, why wouldn't you use anything else? You could use the LIDAR on your iPhone, the 6DOF tracking in a $400 Oculus Quest, the much-nicer full-body tracking of a Valve Index setup... the possibilities are limitless, and this rumor purports that Apple is choosing the worst one. I just refuse to believe something like this will ship.
That's what I was thinking, and that's not what's being rumored here. It's a small battery pack, not a 2-lb mini PC or a backpack or anything like that. I'm assuming that they got the headset really light. The Quest is still over 500g, which is heavy for being strapped to your head. So imagine they targeted the headset to < 200g, and the only way they could hit that target was to take the battery and move it somewhere else. (And also charge an obscene amount of money for carbon fiber or whatnot)
I'm not going to disagree on the price points, the lack of gaming focus at first, or any of the other complaints about this strategy. It all does seem a bit weird. But I can totally see the value in taking as much weight as possible off of the head, even if that means moving it to your belt.
I cringed at the idea of the hip-battery idea but here are two things that came to my mind when I entertained it:
- If this is a productivity device, not for dancing around, then the USB-C battery pack could be optional. The device could be plugged in via cable when you’re at your desk.
- That braided mag-safe cable feels more like a nice piece of rope. It wouldn’t have to be that shitty tangly experience.
None of our brains work the Apple way - they have a thorough process. They implement the results.
Sure but not battery-less standalone headsets as far as I know. I mean obviously they have to have a battery somewhere to be standalone, but I am not aware of other standalones that have a hip battery. I am however not an expert, but anyway we know that their big competitor Meta doesn't have a hip battery so the headset could be lighter than theirs.
> why not just put the processor in your hip too
You have all these cameras that have to be in the headset, plus the screens and other basic electronic components. To put compute on the hip you have to have a high bandwidth low latency connection to the hip pack, then back up to the headset. You already have to have an interface pcb in the headset to collect and compress the data to send over this high bandwidth interface, and the cable has to be expensive, etc. Whereas sending power up a cable is trivial. It may be that when looking at all these tradeoffs, remote compute is a net loss, but remote power is easy.
1. Why can't I just plug it into a Mac/Macbook instead?
2. Does this mean the battery/compute pack will be an optional add-on?
However, Mac might not have low enough latency / high enough bandwidth for best experience. My thinking is that it will be an ultra-optimized highly integrated device designed to do just AR/VR, and that's also why it can beat all competitors which interface with standard PCs. I have a very high-end VR headset and GPU, and it just isn't good enough. Apple has to make some miracles here.
b) Given the complaints about the weight and poor battery life of the Meta Quest Pro there needs to be a better solution than trying to balance batteries on your head.
Waist level pack makes a lot of sense especially since if you're sitting at a desk there is simply no need for batteries.
Do you know that for sure? How are we certain that the serial port isn't being used by the waist-mounted battery pack?
> there needs to be a better solution than trying to balance them on your head.
There is one - you plug it in. You can use all the Quest headsets while they're tethered to power if you want, it just defeats the purpose of owning a wireless headset. The battery life of those units will definitely last longer than your meeting, presuming the VR sickness doesn't hit you first.
All-for-all, I have to believe this rumor is fake because Apple doesn't make products like this. If Apple does release a VR headset, I doubt it will look like what's described here.
Lightweight headset connected via Thunderbolt 5 to a combined battery/CPU pack or desktop Mac.
Hopefully they just drop the standalone element altogether and go all-in on a nice tethered experience.
That's if you're primarily into gaming which Apple isn't.
I suspect the future of VR is going to be at a desk, sofa, bed etc. with virtual screens, meetings, educational lessons, movies etc.
The problem is, none of that stuff is appealing. It's not only not a killer app, it's not even a profit driver. Games move some units, but even that is arguably clunky when you're not fully leveraging 6DOF.
So, what's the point of making a mobile headset that's not intended to be moved around? Why tether a headset that could be plugged into another machine altogether?
Regarding the battery pack, though, I don’t find that completely implausible. With some existing headsets, people have complained about discomfort from the weight of the headset. If a well-designed cable helps to reduce that significantly, why not?
My 2.8lbs laptop is great for carrying around the city but its 13" screen leaves something to be desired when it comes to productivity.
With the cloud, SaaS, remote working etc. the days of central IT/Procurement departments dictating the technology mix across the organisation is long gone.
Now employees are often bringing in new technologies and IT/Security are forced to scramble and figure out how to manage them.
It's exactly what happened with the iPhone/iPad and now increasingly Macs as well.
No, they're really not. Maybe at some startups, but large organizations have too much to lose by allowing random software to be installed instead of a single suite like microsoft provides. As new programs appear microsoft will continue to copy or buy them and absorb them into office, and will continue to get more and more dominant in the enterprise productivity game.
Most software these days has moved to Cloud or SaaS including Microsoft with Office 365.
And so whether you are running Mac, Windows or iPad simply isn't as important to IT/Security teams.
Some orgs I worked at had Mac as a standard machine. Not that Apple is in “enterprise business”, but they can sell hardware to some enterprises.
iPad, AirPods, Apple Watch - none of those fit your criteria, and they’re the biggest launches apple has done post iPhone (which arguably also wasn’t high-priced, it just lacked carrier subsidies at launch).
By "high end", the person you're replying to was (probably?) not referring to "luxury", but rather the "high end" of the affordability spectrum. i.e. technology that is cutting edge and hasn't yet reached economies of scale. The first iterations of each of those product lines were expensive to procure, which meant their initial margins were thinner and their initial prices were higher.
The "mass market" version of each of those products was not created until the second, third, or arguably fourth generation. Those generations are the ones where the price of components has come down, to the point where you start to see truly affordable options (iPhone SE, Airpods 2, Watch SE).
Apple's insight is that the R&D work required to produce "pro" versions of their hardware (as well as the work required to produce v1) of each product line improves the performance and cost structure of all the "lesser" versions.
They famously derive R&D budgets for gen X+1 as a function of projected profits from gen X and X-1. This connection to the "market" is a strong explanatory variable for the success of their R&D fly wheel since the iPhone. It's a major contrast against how their competitors have historically operated (cough Meta).
Similar to how when you buy an Apple Watch you choose the strap size.
How do you think people buy glasses online ?
It depends on the state in the US.
Stock photos/illustrations is imho the most likely industry that these models will change.
Oh, good grief. I'd rather have a generic logo or headquarters as the article image than some misleading computer-generated fantasy of a new product.
To be clear, this is not my judgement of quality at all - only a market assessment based on pricing.
As a (former?) hi-fi guy, I would have bought one if it had come with a detachable cable. I'm still holding out hope for a new one of some sort.
Totally agree with the rest though.
I certainly have complaints about video conferencing but there's no issue with current gen video calls that requires a $3000 face mask with a tiny battery life as a valid "solution".
If (and I accept this is a big if) these headsets can reproduce the experience of meeting someone face to face then $3k is great value for money.
You could open your email from realistically ray-traced paper envelopes.
You can check the weather by standing out in a virtual field and looking up.
You can listen to your podcasts by loading a VR cassette tape into a VR tape deck.
You can watch a powerpoint presentation by looking at a VR guy standing at a VR easel.
...so much of what we do on computers has nothing to do with 3D.
For most people, it'd be a huge waste of a month's income to do everything they already do, but slower and with a weird interface.
There's a market, I'm sure, but not as large a percentage of total computing as many people seem to imagine.
If, like you say, we will attach computers to optic nerves -- then wars will be fought over it first.
edit: besides the detriment, the added-value is still very questionable right now.
We need real life contact, not digital contact for god's sake. This is just another oppression device.
Gen 3 will probably be where it starts picking up pace and the ecosystem starts building up around it.
I'm terrible at remembering names, it would be wonderful if the glasses I'm wearing when I look at someone would pop their name (and any other note I've created on them) off to the side of my view for quick reference.
That done with a really clean interface would be worth it to me alone with almost no other functionality.
That filthy sex suite from Amazon’s “Upload”.
If you need a controller (for games etc.), then there's always the possibility of using a 3rd party one.
Getting closer to THX 1138's personal pleasure device https://www.youtube.com/watch?v=Rn-Sa0MlFkg
$3k keeps the limited units out of drawers and in the hands of people that will be making something with them.
This device has a lot of cameras and scanners in it. After they work out what is actually required and used the consumer model may have fewer to control cost.
Apple will deliver an app or two to set the user experience quality bar, it sounds like VR conferencing is one of those, but that doesn't mean they think that is what the device is for. It is just that they need to give an example of what the user experience should be or you will have developers delivering poorly performing, battery eating, usability disasters and customers will think that is inherent to the device.
How many people can afford at least 2 AR headsets? Not many, but also not too few. Engineers who flock to the Bay Area and leave their parents/families in other countries can afford that, and will - if AR calls will offer an immersive experience.
$3k is really just too much for a fancy monitor for productivity apps, though. I'm bought into the concept, but not the price.
Will be interesting to see if they can pull this off because the visual in my head looks ridiculous.
Various estimates size the corporate travel market at hundreds of billions of dollars per year.
$3000 isn't that expensive compared to a business class plane ticket, and hotel.
Apple has a history of convincing people to pay lots of money for things (the $1000 iPhone wasn't that long ago!)
No focus on games?
Zoom calls as the killer app?
You’re not getting my $3000
What are silent discos supposed to be a parallel to exactly?
Current VR headsets are way more immersive than holding a smartphone in front of your face and I would imagine that a $3k headset from Apple would be better still.
The problem with (wired) VR is the wires and the computer. And Quest seems to be underwelming graphicaly compared to Rift.
A 1 grams, 1000 DPI headset, would be, regardless of the price, a revolution in a lot of domains, from gaming, defence, training of all kind, conferencing, tv/video/streaming, remote working...