Writing DOS games and demos with modern tools
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So, yes, the raw response rate from key press to phosphors being illuminated on the screen might be less, but the overall productivity of a developer is probably and order of magnitude more.
Then again, I did learn to program from the online help in Turbo Pascal and Turbo C++, so maybe there's something to those systems.
Been wanting to check out DOS programming for a while but tooling setup always seemed overly daunting. If this works on an M1 it would be amazing.
I kind of want to start a channel for that sort of thing but haven't really decided on a format and keep going back and forth on it. I've built up a fair amount of unpublished footage at this point.
By the way, there seem to be two main groups of programming-related channels on YT. One are terribly serious and a bit boring because of monotonous voice and in general, well, not much is going on. On the other end of the spectrum you got pure entertainment and almost no knowledge transfer (maybe except inspiration) like Dani. It would be great to find some sweet spot somewhere in between, for people with ADHD like me who quickly get bored and need some emotions in the video but at the same time want to learn something and not just waste their time watching half-baked attempts at crazy game ideas.