- dreambooth, ~15-20 minutes finetuning but generally generates high quality and diverse outputs if trained properly,
- textual inversion, you essentially find a new "word" in the embedding space that describes the object/person, this can generate good results, but generally less effective than dreambooth,
- LORA finetuning[1], similar to dreambooth, but you're essentially finetuning the weight deltas to achieve the look, faster than dreambooth, much smaller output.
...but, all of these can't maintain consistency.
All they can do is generate the same 'concept'. For example, 'pictures of batman' will always generate pictures that are recognizably batman.
However, good luck generating comic cells; there is nothing (that I'm aware of) that will let you generate consistency across images; every cell will have a subtly different batman, with a different background, different props, different lighting, etc.
The image-to-image (and depth-to-image) pipelines will let you generate structurally consistent outputs (eg. here is a bed, here is a building), but they will still be completely distinct in detail, and lack consistency.
This is why all animations using this tech have that 'hand drawn jitter' to them, because it's basically not possible (currently) to say: "an image of batman in a new pose, but that is like this previous frame".
So... to the OP's question:
Recognizable outputs? Yes sure, you've already been able to generate 'a picture of a dog'.
New outputs? Yeah! You can train it for something like 'a picture of 'Renata Glasc the Chem-Baroness' now.
Consistency across outputs? No, not really. Not at all.
As for consistency of character details, I think that will depend on how many images you use to train dreambooth etc. and how varied those images are.[1]
For the animation stuff where you need frame to frame consistency, the new diffusion based video models show that it's possible [1][2]. These are not open source yet as far I know, but it's highly likely that we'll get them within a few months.
There's no difference between those things. It's a specific label that directs the diffusion model. It doesn't matter if your label is 'dog' or 'betty' (ie. my personal dog). Anyway...
> it's highly likely that we'll get them within a few months.
Yep! It's not a technical limitation of the technology for sure; but the OP asked:
> Is there a way to have current AI tools ...
...and right now you can't do it with the current AI tools that are publicly available.
what i mean is, assuming this technology moves forward, and GPUs continue increasing VRAM as they have, and enough people are interested in doing extremely detailed tagging with small shapes, the sorts of issues you're talking about will go away over time. Or, alternatively, someone or a group could develop a way to scan hundreds of outputs and collate them according to similarity, allowing a human to use batches that are similar enough to do something like short comics or whatever. As it stands, when i do txt2img or img2img i will run off 20-40 images. I'm also wondering how much seed fiddling could be done - when i first got "Anything v3.0" every image was some person sitting at a dining table near a window with food in front of them, dozens in a row. I have no idea how it happened, but there was enough global cohesion between images i thought it was trained on just that for the first hour or so.
Each of the below images is a set of 4 images (i think generally called a grid in SD), so each image is a set of 4 "2 panel comic strips" - they aren't really intended to flow between the grid squares, but you'll notice that the clothing, hairstyles, etc between strips matches, even if they don't match between individual images. My personal favorite - and the one i used for something online, is the top left set in the first .png https://i.imgur.com/BWek3YI.png https://i.imgur.com/LHchsj5.png
P.S. if anyone knows what the source art could possibly be, let me know?
So in theory you select one photo with the AI image generator, create variants of it with separate image tools, then build a fine-tuned model based on some cherry-picked variants.
I think this will get easier as AI image tools focus more on depth and 3D modelling.
The “aiactors” subreddit has some interesting experiments along these lines.
You can force a model to generate nearly the same actual pixels with DreamBooth, which can be interesting for putting people’s faces in a picture, but otherwise I’d call it overfitting.
But there is a paper about it: https://www.aaai.org/Papers/Symposia/Spring/2007/SS-07-05/SS...
I'd recommend giving it a shot if you have an Nvidia GPU with ≥4GB VRAM.
Edit: There are also training and hypernetworks, but they require a body of source material, keywording, and significantly more time and compute resources, so I haven't attempted either.
[1] - https://www.scenario.gg/
[2] - https://twitter.com/Beekzor/status/1608862875862589441?s=20
https://huggingface.co/docs/diffusers/training/text_inversio...
In automatic1111 UI you can alternate between prompts e.g. "Closeup portrait of (elon musk | Jeff bezos | bill gates)". Final image will be a face that look like all three. See this https://i.redd.it/8uq52mnausu91.png
Now do the same with two people but invert the gender. The female version of what I gave example of won't look like anything you know about. And it will remain consistent.
It kind of works.