Go is defaulting to surprising (unexpected) behavior.
I don’t think it’s wrong that sockets follow the same design. It gives me less surprise.
so there's no buffering going on in the application, but the bytes almost certainly don't hit the disk before Write() returns
they've just been staged into an OS buffer, with the OS promising to write them out to the disk at a later time (probably, maybe...? hopefully!)
which is exactly the same as a regular TCP socket (with Nagle disabled, i.e. the default, non Go way)
One write == one syscall, easy. If you want buffering, you add it.
which is why pretty much every programming language buffers file output by default
even C
(other than Go, obviously)
> Whether the kernel then does internal buffering is irrelevant
everyone that's attempted to write reliable software that cares about what ends up on disk, or the other side of the socket will disagree