For a game developer, this might tend to limit the desirability of porting existing games to the market or even developing games for it.
A lot of time and thought went into the dual stick interface.
For a game developer, this might tend to limit the desirability of porting existing games to the market or even developing games for it.
A lot of time and thought went into the dual stick interface.
It's true that you can't play every genre of game on an iPad, but it's also been true for years that not every genre of PC game would play well on a mainline TV console (traditional adventure games, strategy games, and anything with a lot of diverse/unique user input or complex underlying systems tends to fail on a 360 controller/living room couch situation), and not every GameBoy/DS game would work well there either.
That aside, personally as a gamer I'm glad that there are game systems out there with nearly mutually exclusive input methods, because it prevents lazy ports, and lazy ports generally, basically, suck to play.
What I want to see on iOS are games that fit naturally into the touch interface, which can be existing games that just adapt well, or entirely new concepts.
What makes a touch interface work, I think, is directly manipulating what you see. Control schemes that rely on "body extension", like a joystick or directional pad, rarely translate well.