I have a newer (wip) version that allows editing while the simulation is running, removing the “play” and “edit” cycle.
Newer editor allows much larger bitmaps (about 2000hz for a 1024x1024 bitmap) and allows the player to zoom, pan, scroll, area select, move, copy and paste.
Newer version is written in Unity and I want to feature increasingly complex levels like programming a vacuum robot or robot lawn mower, traffic lights, train signals, battle tanks AI (like battle city NES, where the bitmap controls the player), and i’ve been fantasizing about attaching some kind of simulated audio chip to play chiptune (although I’m not sure how to create a level around it)
I’m targeting around 25 levels with increasingly difficult challenges or variants, maybe some kind of leaderboard or something. For some levels, I imagine I can make the bitmap AI (like the battle tank) fight other player’s submissions, and have a ranked AI bitmap leaderboard.
I intent to share individual levels once they’re in a decent state to hopefully market the game a bit since there’s already about 250 hours poured into it, and I’m not sure if there’s even a market for it.