WebGL Liquid Surface
massa.me
There's also a blog post that explains step-by-step process.
massa.me
There's also a blog post that explains step-by-step process.
This demo is kinda nice, it runs fast on the GPU but visually it's not much more than palette rotation plasma effects from 1980's and 90's. (Or did I miss something, I was kinda looking forward to see the "water surface" in 3d with lighting and reflection, was that hidden somewhere?)
Don't get me wrong, I like that people write little demos like this and WebGL makes them pretty easily accessible (OpenGL is a bitch to get running). But I'm still kind of frustrated every time something gets hyped and/or HN'd just because it's WebGL, even if we have all seen similar effects a decade ago in demoscene parties.
So keep on writing 'em demos but please stop hyping about WebGL too much. Instead put it to real use and show some games or products with it.
I found the blog post about the demo (here: http://massa.me/blog/?p=1) more interesting than the demo itself.
http://madebyevan.com/webgl-water/ might be more interesting then.