I've also played around with Unity a bit but haven't released anything or finished any project. If I wanted to transition to full time game dev I would probably start learning Unreal or Godot as an engine for major projects... or focus on making browser games, maybe with a JS game engine like Melon or Phaser, or continue to roll my own JS games. The big engines like Unity can compile to web but it's a subpar experience and I wouldn't use it if my main target was in browser.
Web devs like us will have some advantages in already being exposed to some of the networking and stuff related to multiplayer, auth, leaderboards, etc.
Almost no jobs. However, if you can find them they pay much better than Unity/Unreal jobs because html game dev is such a rare skill. The decision tree you need to follow to end up as a html game specialist is so fraught with distractions almost no one ends up there.
But, for those who do I recommend Phaser.
If you're going from web dev to game devs as a hobby or just fun side thing, then a JS engine like Melon is a good way to dive in and start creating something people can enjoy without serious investment.