The MPAA has been having record profits, 2011 was a very odd year. I don't think the gaming industry has much to do with it.
http://www.the-numbers.com/market/
Anyway, my original point was that if you assume aggregate leisure time has changed little over the last decade -- it's impossible to ignore competition from other entertainment activities vying for the same space -- especially when you've got absolutely meteoric growth in the gaming industry.