Godot is definitely a positive light in the future of game engines, and I am hopeful for its future. At the very least, even if it all goes wrong, you could still use the standalone godot executables for years to come without any SaaS nonsense.
Godot is definitely a positive light in the future of game engines, and I am hopeful for its future. At the very least, even if it all goes wrong, you could still use the standalone godot executables for years to come without any SaaS nonsense.
A lot of other EA games (sports) use another engine.
id has an inhouse engine
Valve has an inhouse engine
Riot has an inhouse engine
CDProjekt ..
NaughtyDog ..
Ubisoft ..
Guerrilla ..
Activision/Blizzard have at least 2 ..
...
Shit even Amazon has an engine these days
https://www.msn.com/en-us/news/technology/cd-projekt-red-see...
By revenue, there are several big AAA titles with proprietary tech, and a handful of top mobile titles as well. I'm guessing that's the analysis they used.
Only the very largest companies can justify their own engine these days - Activision, EA, Ubisoft, Riot etc. And most of those engines date back decades. You'd be hard pressed to justify building your own engine tech starting today. An analysis by revenue isn't really very meaningful today because of the historical head start those companies. Their ongoing franchise revenue distorts the analysis.