Our lab computors have 500gb of space. Each time a new profile is activated by a student, that eats up around 5 to 10 gig. In addition… Video editing eats up storage space like there is no tomorrow (the Cache requirements of Resolve are another issue). Nanite supports scene with very dance meshes (downloaded directly from Unreals online store). These add up quickly in terms of file size, especially as each comes in several versions, with multiple levels of detail.
Ideally we would have liked to install more than one version of Unreal. Unreal updates regularly and files created with each version cannot be guaranteed to be opened by subsequent versions. However, this was one saving we made.
There are sample files which are actually very instructive but which we did not install.
All of these issues compounded and towards the end of sem we were having a tough time.
There's your problem. Development and content creation machines need far more disk than this. It doesn't have to be the OS drive; a data drive or two is usually fine, but 500GB in total is far too little.
So, it's kinda a weird spot to be. Not every scene was streaming 250mb/s of assets, but when it did the worse drives took a notable hit to performance.
That being said, compression would be an interesting avenue to explore for SD cards and SATA drives. The performance add can be pretty marginal, but sometimes that's just what these drives need.