I honestly think it's kinda fucked up that this is legal. It shouldn't be.
I honestly think it's kinda fucked up that this is legal. It shouldn't be.
Should it have been illegal for them to add characters to the game? It's not what I originally paid for. They took away the original Overwatch the second they rebalanced or added characters.
Sure, why not? Or at least illegal to forcefully change my game without giving me an option of not updating (at the cost of maybe not having anyone to play with). One could argue that I as the customer should be allowed to decide when to patch my game client and server.
There obviously needs to be consensus between players so some version is going to be more popular than others, probably the latest version, and the developer has an interest in keeping the game fresh so as to sell more copies (or lately, skins), so as a customer I'm driven towards the latest version, but I don't see why I should be forced to it.
I honestly don't see the problem you seem to see.
Like cool, you've now put the force of law into making them continue to manage old versions, versions that practically nobody plays on. By adding a single new character they've now changed the game, and if you didn't like that addition, it's an unplayable game even if you had the option to not update. This is fundamentally the same as Overwatch getting shut down (the old version becomes effectively unplayable).
If anything, they shouldn't be legally allowed to modify the game at all, because making a modification to it makes the original effectively unplayable because there'd be effectively no player base. Or maybe they should be allowed to make updates to their game platform...
If the release of Overwatch 2 was effectively taking Overwatch away from the people who paid for it, every update to the game was effectively taking away that edition of Overwatch from people. But people didn't care until the launcher got updated to say "Overwatch 2", suddenly now that's a travesty and Blizzard is somehow taking it away.
I got Overwatch on release day. I still can play Overwatch today. I don't get why one would say they took it away from people unless you agree every update to the game is taking the old game away from people.
Or rather, so that when they eventually do, a potentially still popular game isn't rendered unplayable since there are no official servers and no software for me to use to host my own.
It's more aptly fit to use CoD as an example to be honest, I just used Overwatch because I'd read some were unhappy how they just killed it and replaced it with "sort of but not really the same game".
Since I'm not in the Overwatch scene, can you answer something I'd been wondering? Did they migrate cosmetics from 1 to 2? Cosmetics seems to be the big cash cow these days so if the new one has similar characters, but they kill the old one off and don't let me bring my hard earned or bought cosmetics then I'd be pretty pissed personally.
Yes. Your whole account got migrated.
> I simply want there to be some accountability for mega corps so they can't just abandon games, release the new iteration for $60, and then kill the old version off.
Well then definitely don't point to Overwatch for that, because they released the new version for $0 and migrated everyone's equipment.
> It's more aptly fit to use CoD as an example to be honest
You mean the game where I can play multiplayer for games released well over a decade ago? I haven't heard of an instance where they shut down the old servers for that series yet at all. Other than that they'll be doing that for their free to play platform, but that's practically the same argument as Overwatch to Overwatch 2. You should be able to import accounts, it's no cost for the new version, etc.
EDIT: I guess some CoD versions ran on GameSpy which shut down a while ago. That was a third party system not made by the publisher though, dunno if you can really hold the publisher responsible for that third party service going offline.
Maybe the big developers wouldn't have incentive to develop billion-dollar cosmetic-powered games anymore, but someone would make it work financially.
You'd still have hugely popular multiplayer games, and maybe they would be somewhat less ambitious in scope and features (i.e. dev cost), but they would still be fun, and have strong communities built around them.
Maybe they sell DLC map packs (which would not have the "community fragmentation" problem from today's centralized matchmaking if private servers exist), or figure out other ways to generate incremental revenue.
Or maybe they don't, and just sell the base game, and are still successful because it's not a 5,000 person team and a nine-figure budget.
Today's games don't exist because of the business model, it's the other way around.
Tower defenses and AoS/Dota/ARPG/Mobas as examples of the above from 90s and early 2000s. Maybe “gliding” is a genre too from counterstrike now seen outside in games like trackmania, and probably Gary’s mod is it’s own genre too. Then only genres and modes which live within the original games since (though amazing and well done).
I really think Blizzard had an opportunity with StarCraft 2 to rewrite gaming history if it’s modding tools were up to par. Instead we got custom games less sophisticated than ones 20 years younger from it. I don’t think the modding community ever really recovered being left empty handed in that era. Maybe it’s recovered, modders were left without adequate tools for a while. Modders really did produce hundred million to billion dollar genres in the past, I’m not sure if that is still happening.
It's not 2012 anymore, 90% of players play casual where sv_pure is always enabled so you can't mod almost anything.
The original pre-matchmaking TF2 experience is dead. Modern casual is nothing like it and often feels indistinguishable from playing vs bots.
And (as with several other things being discussed in the comments) of course Valve has already done this, and offers it as a service: https://partner.steamgames.com/doc/features/inventory
I suppose not — to the degree that the backend doesn't just act as message/traffic coordinator but also has game logic. (Although I can imagine an architecture where the back end indeed just manages message sending ... and one of those recipients is the host app that handles the game logic.)
Funny enough, there's a Google for Games github org that has some good open source projects for things like matchmaking, cloud saves, etc https://github.com/googleforgames
No skin off your back other than "cutting into sales of thatsamegame, butnextversion", which people are going to buy anyway.