"Have you opened the right ports on your router? Okay, what kind of router do you have? Who provides your internet? Okay, go to http://192.168..."
"Have you opened the right ports on your router? Okay, what kind of router do you have? Who provides your internet? Okay, go to http://192.168..."
Best of both worlds, community run, unique so communities would form around servers, and can't be obsoleted.
Downside is matchmaking isn't as good, but oh well.
I would ssh in, start it up, login with the game, certify everything was working, then kill the ssh and be confused the game dropped.
The instructions mentioned screen but all it seemed to do was break the scroll buffer.
Eventually I learned. That was fun.
Oh, how the times have changed...
That is, perhaps something some can enjoy nostalgia for but ultimately not sustainable.
I remember the first time someone built a dedicated server for WC3 custom games (dota) that supported players reconnecting after a dc. it was mindblowing