Who breaks it though? For example Hatoful Boyfriend haven't been updated for years, Macs moved to 64bit only so it was essentially unplayable on modern Macs.
Is it the devs fault, are you obliged to update your game forever?
Is it Apple's fault for the lack of backwards compatibility?
Epic was selling a broken game so they must remove it.
Btw that happened on Steam too now they only sell the Windows version.
The fault would be whoever designed it so a single player (or local multiplayer) game wouldn't run on said system in perpetuity.
Mind you, some time in the future an AI will be able to watch Let's Play-style footage and generate the game for you.
Assuming Hatoful still works for the users who bought it on the hardware/OS that they bought it for then it's not a good comparison.
I can also play it on Linux, and Linux can run on Mac hardware.
All of that sounds like a pain in the ass, and if the game is not worth the trouble I'll just not go through the trouble. But I am the one who makes the choice, not the owner of some proprietary server.
Removing official servers when there is no alternative means I can't use the product on the platform it was listed to work at.
In all cases where this is being offered with a product, for example, a game with developer maintained multiplayer servers/lookup services, all app portals like the apple app store, steam, etc. There is either a runway of funds built in that will expire in so many years or it's propped up by other people buying the game like a kind of a Ponzi scheme.
Eventually, somehow the bill to run these services becomes an issue and there are only a few ways to maintain it: ads, buyout with more runway, cutting access or charging for it again.
So I wouldn't say it's theft, it's a business run by people who have no clue how to run a long term business plan. Or fraud if they know all of this and do it anyway.
Ongoing patches and updates are another story though, especially if new Windowses or DirectX versions have breaking changes.
In any case, you can't commit fraud in your marketing then 'correct' it in obscure clickwrap license terms.
Limited license.
They don't want to offer things like that because consumers won't all go for it, they want to get more money by deceiving prospective users/customers.
Not sure how you're supposed to know a game has been designed to be remotely deactivated?
The few that require online connection (like purely multiplayer gwent) there is a notice.
I remember when games were sold and that was it, you didn’t get regular free updates.
What if I like those games? What if I barely have a choice because 95% of multiplayer games released today work like that?
Then you (and countless consumers like you) have guaranteed that the greedy assholes forcing always online DRM etc. win. Vote with your wallet, life is too short to give money to people who hate you and who don't respect your rights.
> life is too short to give money to people who hate you and who don't respect your rights
Okay, so where are the people who don't hate me and respect my rights? I don't see them anywhere.
My choices here are 1. Play DRM-ridden always online garbage or 2. Stop playing games entirely (or at least multiplayer ones)
GOG, and plenty of indie devs and smaller devs. There's a whole world of games out there beyond $FlavorOfTheMonthFPS. Or you could just continue your preferred method of "Don't question, just consume product and then get excited for next product."
A noble cause, but no thanks I think I'd rather just feed the greedy companies and play some games then.
Unless of course you can enjoy some other game almost as much, then it's a small sacrifice to stick it to the greedy companies. But I'm not enjoying indie or retro games much at all.
Other games I choose to not play because of the online requirements.
Lastly, they're just video games. It's nothing critical like food or housing. Not having video games is not a humanitarian crisis. I've been playing WoW since launch and if Blizzard shut it down and my characters I've had for 18 years vanished, it'd suck for like a minute, then I'd go do something else.
A better analogy would be: If you bought a car in 1970 and the company stopped making the super special fuel blend that they have a patent on and no one else is allowed to produce, making your car unusable. Is that theft?
Same can be said about software. People create aftermarket parts just the same as they create third party server implementations.
Consumer Rights Act (UK, 2015) has specific inclusion of digital goods. We can't be the only country doing that.
Its irrational to think a company is going to keep game servers running forever and that somehow they are "stealing" from you because you purchased something nearly 20 years ago.
Yes, doesn't make sense, then again not less than your analogy.
It's a wishlist of the company.