Didn't we have those things already? Virtual-GL and Co. say hi.
Also for most real GPU applications, you need to get the data in and out. I don't think splitting compute across a (insert any non-Infiniband-link) solves this
Also for most real GPU applications, you need to get the data in and out. I don't think splitting compute across a (insert any non-Infiniband-link) solves this