Perhaps I'm reading your posts wrong, but it seems a fairly conservative prediction to me.
Perhaps I'm reading your posts wrong, but it seems a fairly conservative prediction to me.
Yes, obviously if something is light-years away you would need to develop general purpose AI to make those decisions or send a command ship with a human crew to the location, but the post you are replying to was discussing 10s to 20s delays associated with local space combat.
Neptune is more than 4 light-hours away, and the Oort cloud (discussed as a possible source of projectiles) a full light-year further. So I don't see how anything short of general purpose AI can be tele-operated for intra-system conflicts.
The two examples you cherry-picked are the furthest objects in our solar system. You've literally picked the outlying examples and made them the rule.
The same "problem" could be solved by sending a bunch of what are essentially missiles-carrying-missiles with algorithms that boil down to orders to shoot at any objects that are hot or fast moving or match certain radar signatures. This technology has been in place since the first heat-seeking missile... 1956! There are plenty of other solutions that do not require a general AI (such as sending command ships out).
Have you done the math on that? Humans (and more importantly their life-support systems) are hugely, hugely expensive in terms of the carrying capacity of a space ship.
And to sum up, you've used these as synonyms in the argument:
strong AI
general-purpose AI
human-like AI
These are completely different things. What, exactly, are you referring to?