I have a couple ~1TB repositories I've had the misfortune of working with using perforce in the past.
I have a couple ~1TB repositories I've had the misfortune of working with using perforce in the past.
I keep expecting someone to come along and dethrone it but as far as I can tell it hasn't been done yet. The combination of specific filetree views, drop-in proxies, UI-forward and checkout based workflow that works well with unmergeable binary assets still left Git LFS and other solutions in the dust.
+1 on testing this against a moderate size gamedev repo, that usually has some of the harder constraints where code + assets can be coupled and the art portion of a sync can easily top a couple hundred GB.
Do you have a repo you could try us out with?
We have tried a couple Unity projects (41% smaller due to republication) but not much from Unreal projects yet.